private void LoadAnim(ResU.SceneAnim scn) { Text = scn.Name; SceneAnimU = scn; foreach (var cameraAnim in scn.CameraAnims.Values) { BfresCameraAnim anim = new BfresCameraAnim(); anim.LoadAnim(cameraAnim); Nodes.Add(anim); } foreach (var lightAnim in scn.LightAnims.Values) { BfresLightAnim anim = new BfresLightAnim(); anim.LoadAnim(lightAnim); Nodes.Add(anim); } foreach (var fogAnim in scn.FogAnims.Values) { BfresFogAnim anim = new BfresFogAnim(); anim.LoadAnim(fogAnim); Nodes.Add(anim); } }
public FSCN(ResU.SceneAnim scn) { Initialize(); LoadAnim(scn); }