public Enemy(Game1 game, Level level) { int randomType = Game1.Random.Next(0, 100); if (randomType < level.levelData.i_EnemyMinorChance) { ed_EnemyData = game.EnemyDataForType(EnemyData.Type.Normal); } else if (randomType < (level.levelData.i_EnemyMajorChance + level.levelData.i_EnemyMinorChance)) { ed_EnemyData = game.EnemyDataForType(EnemyData.Type.Destroyer); } InitaliseEnemy(game); }
public Enemy(Game1 game, EnemyData.Type type) { ed_EnemyData = game.EnemyDataForType(type); InitaliseEnemy(game); }