コード例 #1
0
ファイル: MixAndMatchMode.cs プロジェクト: ezhangle/synthesis
        /// <summary>
        /// When the user adds a MaMRobot in  multiplayer mode, sets the player prefs to file paths of robot parts
        /// </summary>
        void AddMaMRobot()
        {
            string baseDirectory        = mixAndMatchModeScript.GetComponent <MaMGetters>().GetDriveBase(selectedDriveBase);
            string manipulatorDirectory = mixAndMatchModeScript.GetComponent <MaMGetters>().GetManipulator(selectedManipulator);

            RobotTypeManager.IsMixAndMatch = true;
            RobotTypeManager.RobotPath     = mixAndMatchModeScript.GetComponent <MaMGetters>().GetDriveBase(selectedDriveBase);
            if (selectedManipulator == 0)
            {
                RobotTypeManager.HasManipulator = false;
            }
            else
            {
                RobotTypeManager.HasManipulator  = true;
                RobotTypeManager.ManipulatorPath = manipulatorDirectory;
            }
            RobotTypeManager.WheelPath = mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheel(SelectedWheel);

            RobotTypeManager.SetWheelProperties(mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelMass(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelRadius(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelFriction(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelLateralFriction(SelectedWheel));


            PlayerPrefs.SetString("simSelectedReplay", string.Empty);
            GameObject simulatorObject = GameObject.Find("Simulator");

            simulatorObject.GetComponent <LocalMultiplayer>().AddMaMRobot(baseDirectory, manipulatorDirectory, RobotTypeManager.HasManipulator);
        }
コード例 #2
0
ファイル: MixAndMatchMode.cs プロジェクト: ezhangle/synthesis
        /// <summary>
        /// When the user changes wheels/drive bases/manipulators within the simulator, changes the robot.
        /// </summary>
        void ChangeMaMRobot()
        {
            string baseDirectory        = mixAndMatchModeScript.GetComponent <MaMGetters>().GetDriveBase(selectedDriveBase);
            string manipulatorDirectory = mixAndMatchModeScript.GetComponent <MaMGetters>().GetManipulator(selectedManipulator);

            PlayerPrefs.SetString("simSelectedReplay", string.Empty);

            RobotTypeManager.IsMixAndMatch = true;
            RobotTypeManager.RobotPath     = baseDirectory;
            if (selectedManipulator == 0)
            {
                RobotTypeManager.HasManipulator = false;
            }
            else
            {
                RobotTypeManager.HasManipulator  = true;
                RobotTypeManager.ManipulatorPath = manipulatorDirectory;
            }

            RobotTypeManager.WheelPath = mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheel(SelectedWheel);
            RobotTypeManager.SetWheelProperties(mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelMass(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelRadius(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelFriction(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelLateralFriction(SelectedWheel));

            StateMachine.SceneGlobal.gameObject.GetComponent <SimUI>().MaMChangeRobot(baseDirectory, manipulatorDirectory);

            if (PlayerPrefs.GetInt("analytics") == 1) //For analytics tracking
            {
                Analytics.CustomEvent("Changed Mix and Match Robot", new Dictionary <string, object>
                {
                });
            }
        }
コード例 #3
0
        /// <summary>
        /// When the user adds a MaMRobot in  multiplayer mode, sets the player prefs to file paths of robot parts
        /// </summary>
        void AddMaMRobot()
        {
            string baseDirectory        = mixAndMatchModeScript.GetComponent <MaMGetters>().GetDriveBase(selectedDriveBase);
            string manipulatorDirectory = mixAndMatchModeScript.GetComponent <MaMGetters>().GetManipulator(selectedManipulator);

            RobotTypeManager.IsMixAndMatch = true;
            RobotTypeManager.RobotPath     = mixAndMatchModeScript.GetComponent <MaMGetters>().GetDriveBase(selectedDriveBase);
            if (selectedManipulator == 0)
            {
                RobotTypeManager.HasManipulator = false;
            }
            else
            {
                RobotTypeManager.HasManipulator  = true;
                RobotTypeManager.ManipulatorPath = manipulatorDirectory;
            }
            RobotTypeManager.WheelPath = mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheel(SelectedWheel);

            RobotTypeManager.SetWheelProperties(mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelMass(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelRadius(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelFriction(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelLateralFriction(SelectedWheel));


            PlayerPrefs.SetString("simSelectedReplay", string.Empty);
            GameObject simulatorObject = GameObject.Find("Simulator");

            AnalyticsManager.GlobalInstance.LogEventAsync(AnalyticsLedger.EventCatagory.AddRobot,
                                                          AnalyticsLedger.EventAction.Changed,
                                                          "Local Multiplayer - Mix and Match Robot",
                                                          AnalyticsLedger.getMilliseconds().ToString());

            simulatorObject.GetComponent <LocalMultiplayer>().AddMaMRobot(baseDirectory, manipulatorDirectory, RobotTypeManager.HasManipulator);
        }
コード例 #4
0
        /// <summary>
        /// When the user changes wheels/drive bases/manipulators within the simulator, changes the robot.
        /// </summary>
        void ChangeMaMRobot()
        {
            string baseDirectory        = mixAndMatchModeScript.GetComponent <MaMGetters>().GetDriveBase(selectedDriveBase);
            string manipulatorDirectory = mixAndMatchModeScript.GetComponent <MaMGetters>().GetManipulator(selectedManipulator);

            PlayerPrefs.SetString("simSelectedReplay", string.Empty);

            RobotTypeManager.IsMixAndMatch = true;
            RobotTypeManager.RobotPath     = baseDirectory;
            if (selectedManipulator == 0)
            {
                RobotTypeManager.HasManipulator = false;
            }
            else
            {
                RobotTypeManager.HasManipulator  = true;
                RobotTypeManager.ManipulatorPath = manipulatorDirectory;
            }

            RobotTypeManager.WheelPath = mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheel(SelectedWheel);
            RobotTypeManager.SetWheelProperties(mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelMass(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelRadius(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelFriction(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelLateralFriction(SelectedWheel));

            StateMachine.SceneGlobal.gameObject.GetComponent <SimUI>().MaMChangeRobot(baseDirectory, manipulatorDirectory);

            AnalyticsManager.GlobalInstance.LogEventAsync(AnalyticsLedger.EventCatagory.ChangeRobot,
                                                          AnalyticsLedger.EventAction.Changed,
                                                          "Robot - Mix and Match",
                                                          AnalyticsLedger.getMilliseconds().ToString());
        }
コード例 #5
0
        /// <summary>
        /// Sets the destination paths of the selected field, robot base and manipulator to be used by MainState. Starts the simulation in Quick Swap Mode.
        /// </summary>
        public void StartMaMSim()
        {
            RobotTypeManager.IsMixAndMatch   = true;
            RobotTypeManager.RobotPath       = mixAndMatchModeScript.GetComponent <MaMGetters>().GetDriveBase(selectedDriveBase);
            RobotTypeManager.ManipulatorPath = mixAndMatchModeScript.GetComponent <MaMGetters>().GetManipulator(selectedManipulator);
            RobotTypeManager.WheelPath       = mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheel(SelectedWheel);

            RobotTypeManager.SetWheelProperties(mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelMass(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelRadius(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelFriction(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelLateralFriction(SelectedWheel));
            PlayerPrefs.SetString("simSelectedReplay", string.Empty);
            SceneManager.LoadScene("Scene");

            AnalyticsManager.GlobalInstance.LogTimingAsync(AnalyticsLedger.TimingCatagory.MainSimulator,
                                                           AnalyticsLedger.TimingVarible.Playing,
                                                           AnalyticsLedger.TimingLabel.MixAndMatch);
        }
コード例 #6
0
ファイル: MixAndMatchMode.cs プロジェクト: ezhangle/synthesis
        /// <summary>
        /// Sets the destination paths of the selected field, robot base and manipulator to be used by MainState. Starts the simulation in Quick Swap Mode.
        /// </summary>
        public void StartMaMSim()
        {
            RobotTypeManager.IsMixAndMatch   = true;
            RobotTypeManager.RobotPath       = mixAndMatchModeScript.GetComponent <MaMGetters>().GetDriveBase(selectedDriveBase);
            RobotTypeManager.ManipulatorPath = mixAndMatchModeScript.GetComponent <MaMGetters>().GetManipulator(selectedManipulator);
            RobotTypeManager.WheelPath       = mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheel(SelectedWheel);

            RobotTypeManager.SetWheelProperties(mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelMass(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelRadius(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelFriction(SelectedWheel),
                                                mixAndMatchModeScript.GetComponent <MaMGetters>().GetWheelLateralFriction(SelectedWheel));
            PlayerPrefs.SetString("simSelectedReplay", string.Empty);
            SceneManager.LoadScene("Scene");

            if (PlayerPrefs.GetInt("analytics") == 1) //for analytics tracking
            {
                Analytics.CustomEvent("Started Mix and Match", new Dictionary <string, object>
                {
                });
            }
        }