public void SetSize(int numChannels, int numSamples) { if (numChannels > _numChannels || numSamples > _numSamples || _allocatedBlock == FloatHeapBlock.Zero) { _allocatedBlock.Dispose(); _numSamples = numSamples; _numChannels = numChannels; var size = numChannels * numSamples; if (size > 0) { _allocatedBlock = new FloatHeapBlock(size); _channels = new float *[numChannels]; for (var i = 0; i < numChannels; ++i) { _channels[i] = _allocatedBlock + i * _numSamples; } } else { _channels = null; } } }
public bool Equals(FloatHeapBlock other) { return(this == other); }