public override void SetValue(IDuration d) { var rd = d as RandomDuration; durationWidgets_.SetValue(rd?.Time, new FloatRange(0, 10)); }
public override void AddToTopUI(IModifier m) { var changed = (m != modifier_); modifier_ = m as EyesModifier; previews_.Modifier = modifier_; previews_.Create(); if (modifier_ == null) { return; } if (modifier_.Targets.Count != targets_.Count) { changed = true; } if (changed) { targets_.Clear(); foreach (var t in modifier_.Targets) { targets_.Add( new EyesModifierTargetUIContainer(modifier_, t)); } } saccadeTime_.SetValue( modifier_.SaccadeTime, new FloatRange(0, 5)); focusDuration_.SetValue( modifier_.FocusDuration, new FloatRange(0, 1)); saccadeMin_.Parameter = modifier_.SaccadeMinParameter; saccadeMax_.Parameter = modifier_.SaccadeMaxParameter; minDistance_.Parameter = modifier_.MinDistanceParameter; previewsEnabled_.Value = previews_.Enabled; previewsAlpha_.Value = previews_.Alpha; UpdateGaze(); UpdateBlink(); AddAtomWidgets(m); widgets_.AddToUI(saccade_); widgets_.AddToUI(focusDurationCollapsible_); widgets_.AddToUI(minDistance_); widgets_.AddToUI(gaze_); widgets_.AddToUI(blink_); widgets_.AddToUI(new SmallSpacer(Widget.Right)); widgets_.AddToUI(addTarget_); widgets_.AddToUI(previewsEnabled_); widgets_.AddToUI(previewsAlpha_); if (targets_.Count > 0) { widgets_.AddToUI(new SmallSpacer(Widget.Right)); foreach (var t in targets_) { widgets_.AddToUI(t.Collapsible); } } widgets_.AddToUI(new LargeSpacer(Widget.Right)); widgets_.AddToUI(new LargeSpacer(Widget.Right)); base.AddToTopUI(m); }