public override void AddToUI(IDuration d) { duration_ = d as RandomDuration; if (duration_ == null) { return; } foreach (var w in timeWidgets_.GetWidgets()) { widgets_.AddToUI(w); } }
public override void AddToUI(IModifier m) { modifier_ = m as EyesModifier; if (modifier_ == null) { return; } widgets_.AddToUI(current_); widgets_.AddToUI(currentPos_); widgets_.AddToUI(head_); widgets_.AddToUI(eyes_); widgets_.AddToUI(saccade_); foreach (var w in saccadeTime_.GetWidgets()) { widgets_.AddToUI(w); } widgets_.AddToUI(saccadeMin_); widgets_.AddToUI(saccadeMax_); foreach (var w in focusDuration_.GetWidgets()) { widgets_.AddToUI(w); } widgets_.AddToUI(currentfocusDuration_); widgets_.AddToUI(focusDurationProgress_); widgets_.AddToUI(minDistance_); base.AddToUI(m); }
public void AddToUI(Step currentStep, IModifier currentModifier) { currentStep_ = currentStep; currentModifier_ = currentModifier; if (currentStep_ == null) { return; } if (currentModifier_ != null) { if (modifierMonitor_ == null || modifierMonitor_.ModifierType != currentModifier.GetFactoryTypeName()) { modifierMonitor_ = CreateModifierMonitor(currentModifier); } } if (currentStep_?.Duration != null) { if (duration_ == null || duration_.DurationType != currentStep_.Duration.GetFactoryTypeName()) { duration_ = CreateDurationMonitor( "Duration", currentStep_.Duration); } } widgets_.AddToUI(runningStep_); widgets_.AddToUI(active_); widgets_.AddToUI(enabled_); widgets_.AddToUI(paused_); widgets_.AddToUI(forceCheckEnabled_); widgets_.AddToUI(forceRun_); if (duration_ != null) { duration_.AddToUI(currentStep_.Duration); } foreach (var w in repeat_.GetWidgets()) { widgets_.AddToUI(w); } foreach (var w in delay_.GetWidgets(currentStep_?.Delay)) { widgets_.AddToUI(w); } foreach (var w in overlap_.GetWidgets()) { widgets_.AddToUI(w); } if (modifierMonitor_ != null) { modifierMonitor_.AddToUI(currentModifier); } }