private static void Game_OnTick() { var mana = Me.ManaPercent; if (MiscMenu.GetKeybind("manualEQ") && E.IsReady() && Q.IsReady()) { Q.Cast(ObjectManager.Player.Position.Extend(Game.CursorPosition, Q.Range)); DoEQ = true; } if (MiscMenu.GetKeybind("semimanualEQ") && E.IsReady() && Q.IsReady()) { var target = Heroes.Enemies.Where(enemy => enemy.IsValidTarget(EQ.Range)).OrderBy(enemy => enemy.Distance(Game.CursorPosition)).FirstOrDefault(); var qpos = DarkPrediction.CirclerPrediction(Q, (AIHeroClient)target, 1); if (qpos != DarkPrediction.empt && qpos.Distance(ObjectManager.Player) <= Q.Range) { Q.Cast(qpos); } DoEQ = true; } if (DoEQ && !E.IsReady()) { DoEQ = false; } if (KillstealMenu.GetCheckbox("enable")) { Killsteal.DoKs(); } if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.JungleClear && mana >= JungleclearMenu.GetSlider("mana")) { JungleClear.DoJungleClear(); } if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LastHit && mana >= LasthitMenu.GetSlider("mana")) { LastHit.DoLastHit(); } if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo && mana >= ComboMenu.GetSlider("mana")) { Combo.DoCombo(); } if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass && mana >= HarassMenu.GetSlider("mana")) { Harass.DoHarass(); } if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear && mana >= LaneclearMenu.GetSlider("mana")) { LaneClear.DoLaneClear(); } //This is a basic fix, due to OnLevelUp being disabled if (_currentLevel == Player.Level) { return; } Leveler(); _currentLevel = Player.Level; }