internal void CreateSpatialMultiplierMap() { if (this.m_TransitionSpatialMultipliers.Count > 0) { Debug.Assert(this.m_TransitionSpatialMultiplierMap == null); this.m_TransitionSpatialMultiplierMap = new TransitionSpatialMultiplierMap( this.m_Scenario, this.m_TransitionSpatialMultipliers); } }
internal void ClearSpatialMultiplierMap() { this.m_TransitionSpatialMultipliers.Clear(); this.m_TransitionSpatialMultiplierMap = null; }