private void SyncthingStateChanged(object sender, SyncthingStateChangedEventArgs e) { if (e.NewState != SyncthingState.Running) this.ClearAllDevices(); // Else, we'll get DataLoaded shortly }
private void StateChanged(object sender, SyncthingStateChangedEventArgs e) { this.SyncthingState = e.NewState; if (e.NewState != SyncthingState.Running) this.SyncthingSyncing = false; // Just make sure we reset this.. }
private void SyncthingStateChanged(object sender, SyncthingStateChangedEventArgs e) { this.syncthingState = e.NewState; this.RefreshBrowser(); }
private void SyncthingStateChanged(object sender, SyncthingStateChangedEventArgs e) { this.Reset(); }