コード例 #1
0
        // These support body activation/deactivation.
        internal void CreateProxies(IBroadPhase broadPhase, ref Transform xf)
        {
            Debug.Assert(ProxyCount == 0);

            // Create proxies in the broad-phase.
            ProxyCount = Shape.ChildCount;

            for (int i = 0; i < ProxyCount; ++i)
            {
                FixtureProxy proxy = new FixtureProxy();
                Shape.ComputeAABB(out proxy.AABB, ref xf, i);
                proxy.Fixture    = this;
                proxy.ChildIndex = i;

                //FPE note: This line needs to be after the previous two because FixtureProxy is a struct
                proxy.ProxyId = broadPhase.AddProxy(ref proxy);

                Proxies[i] = proxy;
            }
        }
コード例 #2
0
        internal void Synchronize(IBroadPhase broadPhase, ref Transform transform1, ref Transform transform2)
        {
            if (ProxyCount == 0)
            {
                return;
            }

            for (int i = 0; i < ProxyCount; ++i)
            {
                FixtureProxy proxy = Proxies[i];

                // Compute an AABB that covers the swept Shape (may miss some rotation effect).
                AABB aabb1, aabb2;
                Shape.ComputeAABB(out aabb1, ref transform1, proxy.ChildIndex);
                Shape.ComputeAABB(out aabb2, ref transform2, proxy.ChildIndex);

                proxy.AABB.Combine(ref aabb1, ref aabb2);

                TSVector2 displacement = transform2.p - transform1.p;

                broadPhase.MoveProxy(proxy.ProxyId, ref proxy.AABB, displacement);
            }
        }