public void PreIteration() { State = AgentState.Starting; InitializeIteration(); Iterations.UpdateIteration(Scenarii); Environment.Start(); Environment.WaitingForStart(); Environment.InitializeInteractionSphere(); State = AgentState.Started; }
public bool StopProcess() { return(Iterations.Stop()); }
public void PreProcess() { SimulationResults.Clear(); Iterations.SetUp(); Environment.Schedule.Clear(); }