private void StartNewUDPConnectedChannel(Uri connection) { ConnectionInfo info = new ConnectionInfo(); info.Addr = connection.DnsSafeHost; info.Port = connection.Port; UDPMessageChannel channel = new UDPMessageChannel(null, info); AddChannel(channel); if (log.IsDebugEnabled) { log.Debug("Created UDP Channel running in port " + channel.udpSocket.LocalEndPoint + " remote addrs: " + channel.udpSocket.RemoteEndPoint); } }
/// <summary> /// Create a new UDP Channel using the connection info supplied by parameter. /// Start a new thread to process new connections /// </summary> /// <param name="info">information for the connection, including address and port</param> /// <returns> the created channel </returns> public UDPMessageChannel StartNewUDPLocalChannel(ConnectionInfo info) { UDPMessageChannel channel = null; lock (this) { try { channel = new UDPMessageChannel(info, null); if (channel == null) { return(null); } AddChannel(channel); if (log.IsDebugEnabled) { log.Debug("Created UDP Channel running in port " + channel.udpSocket.LocalEndPoint); } } catch (SocketException e) { if (log.IsWarnEnabled) { log.Warn("Can't open socket running in port :" + e.Message); } //maybe it is in use. Just Return. return(null); } catch (Exception e) { throw e; } return(channel); } }
private void StartNewUDPConnectedChannel(Uri connection) { ConnectionInfo info = new ConnectionInfo(); info.Addr = connection.DnsSafeHost; info.Port = connection.Port; UDPMessageChannel channel = new UDPMessageChannel(null, info); AddChannel(channel); if (log.IsDebugEnabled) log.Debug("Created UDP Channel running in port " + channel.udpSocket.LocalEndPoint + " remote addrs: " + channel.udpSocket.RemoteEndPoint); }
/// <summary> /// Create a new UDP Channel using the connection info supplied by parameter. /// Start a new thread to process new connections /// </summary> /// <param name="info">information for the connection, including address and port</param> /// <returns> the created channel </returns> public UDPMessageChannel StartNewUDPLocalChannel(ConnectionInfo info) { UDPMessageChannel channel = null; lock (this) { try { channel = new UDPMessageChannel(info, null); if (channel == null) { return null; } AddChannel(channel); if (log.IsDebugEnabled) log.Debug("Created UDP Channel running in port " + channel.udpSocket.LocalEndPoint); } catch (SocketException e) { if (log.IsWarnEnabled) log.Warn("Can't open socket running in port :" + e.Message); //maybe it is in use. Just Return. return null; } catch (Exception e) { throw e; } return channel; } }