public Match(Player attacker, Player defender, SwinecideServer server) { attacker.currentMatch = this; defender.currentMatch = this; this.attacker = attacker; this.defender = defender; this.server = server; this.attackerLifeRequest = 0; this.defenderLifeRequest = 0; this.entityCounter = 1; this.messagelog = ""; /* * { "msgType":"LogInRequest", "role":"defender" } */ MsgObjects.LogIn temp = new MsgObjects.LogIn("attacker"); this.SendMessage(attacker.ws, temp.ToJSON()); temp = new MsgObjects.LogIn("defender"); this.SendMessage(defender.ws, temp.ToJSON()); var task = Task.Run(() => ScheduleMatchEnd()); }
public Form1() { InitializeComponent(); server = new SwinecideServer(); }