public Match(Player attacker, Player defender, SwinecideServer server) { attacker.currentMatch = this; defender.currentMatch = this; this.attacker = attacker; this.defender = defender; this.server = server; this.attackerLifeRequest = 0; this.defenderLifeRequest = 0; this.entityCounter = 1; this.messagelog = ""; /* * { "msgType":"LogInRequest", "role":"defender" } */ MsgObjects.LogIn temp = new MsgObjects.LogIn("attacker"); this.SendMessage(attacker.ws, temp.ToJSON()); temp = new MsgObjects.LogIn("defender"); this.SendMessage(defender.ws, temp.ToJSON()); var task = Task.Run(() => ScheduleMatchEnd()); }
public void Dispose() { this.attacker.ws = null; this.defender.ws = null; this.attacker.currentMatch = null; this.defender.currentMatch = null; this.attacker = null; this.defender = null; string path = @"C:\jsonlog.txt"; TextWriter tw = new StreamWriter(path, true); foreach (string msg in messagelog.Split('\n')) { tw.WriteLine(msg); } tw.WriteLine(); tw.Close(); }