public override bool RayCast(Ray ray, float maximumLength, out RayHit rayHit) { return(triangleMesh.RayCast(ray, maximumLength, TriangleSidedness.DoubleSided, out rayHit)); }
/// <summary> /// Tests a ray against the entry. /// </summary> /// <param name="ray">Ray to test.</param> /// <param name="maximumLength">Maximum length, in units of the ray's direction's length, to test.</param> /// <param name="rayHit">Hit location of the ray on the entry, if any.</param> /// <returns>Whether or not the ray hit the entry.</returns> public override bool RayCast(Ray ray, float maximumLength, out RayHit rayHit) { return(mesh.RayCast(ray, maximumLength, sidedness, out rayHit)); }