コード例 #1
0
ファイル: Space.cs プロジェクト: robert0329/mmo-server
        void DoTimeStep()
        {
#if PROFILE
            start = Stopwatch.GetTimestamp();
#endif
            SpaceObjectBuffer.Update();
            EntityStateWriteBuffer.Update();
            DeactivationManager.Update();
            ForceUpdater.Update();
            DuringForcesUpdateables.Update();
            BoundingBoxUpdater.Update();
            BroadPhase.Update();
            BeforeNarrowPhaseUpdateables.Update();
            NarrowPhase.Update();
            BeforeSolverUpdateables.Update();
            Solver.Update();
            BeforePositionUpdateUpdateables.Update();
            PositionUpdater.Update();
            BufferedStates.ReadBuffers.Update();
            DeferredEventDispatcher.Update();
            EndOfTimeStepUpdateables.Update();
#if PROFILE
            end = Stopwatch.GetTimestamp();
#endif
        }
コード例 #2
0
ファイル: Space.cs プロジェクト: robert0329/mmo-server
        ///<summary>
        /// Constructs a new space for things to live in.
        ///</summary>
        ///<param name="parallelLooper">Used by the space to perform multithreaded updates. Pass null if multithreading is not required.</param>
        public Space(IParallelLooper parallelLooper)
        {
            timeStepSettings = new TimeStepSettings();

            this.parallelLooper = parallelLooper;

            SpaceObjectBuffer      = new SpaceObjectBuffer(this);
            EntityStateWriteBuffer = new EntityStateWriteBuffer();
            DeactivationManager    = new DeactivationManager(TimeStepSettings, ParallelLooper);
            ForceUpdater           = new ForceUpdater(TimeStepSettings, ParallelLooper);
            BoundingBoxUpdater     = new BoundingBoxUpdater(TimeStepSettings, ParallelLooper);
            BroadPhase             = new DynamicHierarchy(ParallelLooper);
            NarrowPhase            = new NarrowPhase(TimeStepSettings, BroadPhase.Overlaps, ParallelLooper);
            Solver                  = new Solver(TimeStepSettings, DeactivationManager, ParallelLooper);
            NarrowPhase.Solver      = Solver;
            PositionUpdater         = new ContinuousPositionUpdater(TimeStepSettings, ParallelLooper);
            BufferedStates          = new BufferedStatesManager(ParallelLooper);
            DeferredEventDispatcher = new DeferredEventDispatcher();

            DuringForcesUpdateables         = new DuringForcesUpdateableManager(timeStepSettings, ParallelLooper);
            BeforeNarrowPhaseUpdateables    = new BeforeNarrowPhaseUpdateableManager(timeStepSettings, ParallelLooper);
            BeforeSolverUpdateables         = new BeforeSolverUpdateableManager(timeStepSettings, ParallelLooper);
            BeforePositionUpdateUpdateables = new BeforePositionUpdateUpdateableManager(timeStepSettings, ParallelLooper);
            EndOfTimeStepUpdateables        = new EndOfTimeStepUpdateableManager(timeStepSettings, ParallelLooper);
            EndOfFrameUpdateables           = new EndOfFrameUpdateableManager(timeStepSettings, ParallelLooper);
        }
コード例 #3
0
 void IPairHandlerParent.AddSolverUpdateable(SolverUpdateable addedItem)
 {
     manifoldConstraintGroup.Add(addedItem);
     //If this is the first child solver item to be added, we need to add ourselves to our parent too.
     if (manifoldConstraintGroup.SolverUpdateables.Count == 1)
     {
         if (Parent != null)
         {
             Parent.AddSolverUpdateable(manifoldConstraintGroup);
         }
         else if (NarrowPhase != null)
         {
             NarrowPhase.NotifyUpdateableAdded(manifoldConstraintGroup);
         }
     }
 }
コード例 #4
0
        void IPairHandlerParent.RemoveSolverUpdateable(SolverUpdateable removedItem)
        {
            manifoldConstraintGroup.Remove(removedItem);

            //If this is the last child solver item, we need to remove ourselves from our parent too.
            if (manifoldConstraintGroup.SolverUpdateables.Count == 0)
            {
                if (Parent != null)
                {
                    Parent.RemoveSolverUpdateable(manifoldConstraintGroup);
                }
                else if (NarrowPhase != null)
                {
                    NarrowPhase.NotifyUpdateableRemoved(manifoldConstraintGroup);
                }
            }
        }