コード例 #1
0
        public static void GetShapeMeshData(EntityCollidable collidable, List <VertexPositionNormalTexture> vertices, List <ushort> indices)
        {
            MobileMeshShape shape        = collidable.Shape as MobileMeshShape;
            var             tempVertices = new VertexPositionNormalTexture[shape.TriangleMesh.Data.Vertices.Length];

            for (int i = 0; i < shape.TriangleMesh.Data.Vertices.Length; i++)
            {
                Vector3 position;
                shape.TriangleMesh.Data.GetVertexPosition(i, out position);
                tempVertices[i] = new VertexPositionNormalTexture(
                    MathConverter.Convert(position),
                    Microsoft.Xna.Framework.Vector3.Zero,
                    Microsoft.Xna.Framework.Vector2.Zero);
            }

            for (int i = 0; i < shape.TriangleMesh.Data.Indices.Length; i++)
            {
                indices.Add((ushort)shape.TriangleMesh.Data.Indices[i]);
            }
            for (int i = 0; i < indices.Count; i += 3)
            {
                int a = indices[i];
                int b = indices[i + 1];
                int c = indices[i + 2];
                Microsoft.Xna.Framework.Vector3 normal = Microsoft.Xna.Framework.Vector3.Normalize(Microsoft.Xna.Framework.Vector3.Cross(
                                                                                                       tempVertices[c].Position - tempVertices[a].Position,
                                                                                                       tempVertices[b].Position - tempVertices[a].Position));
                tempVertices[a].Normal += normal;
                tempVertices[b].Normal += normal;
                tempVertices[c].Normal += normal;
            }

            for (int i = 0; i < tempVertices.Length; i++)
            {
                tempVertices[i].Normal.Normalize();
                vertices.Add(tempVertices[i]);
            }
        }
コード例 #2
0
 /// <summary>
 /// Constructs a new mobile mesh collidable.
 /// </summary>
 /// <param name="shape">Shape to use in the collidable.</param>
 public MobileMeshCollidable(MobileMeshShape shape)
     : base(shape)
 {
     Events = new ContactEventManager <EntityCollidable>();
 }