コード例 #1
0
        /// <summary>
        /// Gets the <see cref="GraphicsPath"/> for this element.
        /// </summary>
        public override GraphicsPath Path(ISvgRenderer renderer)
        {
            if (_path == null || IsPathDirty)
            {
                var halfStrokeWidth = base.StrokeWidth / 2;

                // If it is to render, don't need to consider stroke
                if (renderer != null)
                {
                    halfStrokeWidth  = 0;
                    this.IsPathDirty = false;
                }

                // If the corners aren't to be rounded just create a rectangle
                if (CornerRadiusX.Value == 0.0f && CornerRadiusY.Value == 0.0f)
                {
                    var loc_y = Location.Y.ToDeviceValue(renderer, UnitRenderingType.Vertical, this);
                    var loc_x = Location.X.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this);

                    // Starting location which take consideration of stroke width
                    SvgPoint strokedLocation = new SvgPoint(loc_x - halfStrokeWidth, loc_y - halfStrokeWidth);

                    var width  = this.Width.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this) + halfStrokeWidth * 2;
                    var height = this.Height.ToDeviceValue(renderer, UnitRenderingType.Vertical, this) + halfStrokeWidth * 2;

                    var rectangle = new RectangleF(strokedLocation.ToDeviceValue(renderer, this), new SizeF(width, height));

                    _path = new GraphicsPath();
                    _path.StartFigure();
                    _path.AddRectangle(rectangle);
                    _path.CloseFigure();
                }
                else
                {
                    _path = new GraphicsPath();
                    var arcBounds = new RectangleF();
                    var lineStart = new PointF();
                    var lineEnd   = new PointF();
                    var width     = Width.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this);
                    var height    = Height.ToDeviceValue(renderer, UnitRenderingType.Vertical, this);
                    var rx        = Math.Min(CornerRadiusX.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this) * 2, width);
                    var ry        = Math.Min(CornerRadiusY.ToDeviceValue(renderer, UnitRenderingType.Vertical, this) * 2, height);
                    var location  = Location.ToDeviceValue(renderer, this);

                    // Start
                    _path.StartFigure();

                    // Add first arc
                    arcBounds.Location = location;
                    arcBounds.Width    = rx;
                    arcBounds.Height   = ry;
                    _path.AddArc(arcBounds, 180, 90);

                    // Add first line
                    lineStart.X = Math.Min(location.X + rx, location.X + width * 0.5f);
                    lineStart.Y = location.Y;
                    lineEnd.X   = Math.Max(location.X + width - rx, location.X + width * 0.5f);
                    lineEnd.Y   = lineStart.Y;
                    _path.AddLine(lineStart, lineEnd);

                    // Add second arc
                    arcBounds.Location = new PointF(location.X + width - rx, location.Y);
                    _path.AddArc(arcBounds, 270, 90);

                    // Add second line
                    lineStart.X = location.X + width;
                    lineStart.Y = Math.Min(location.Y + ry, location.Y + height * 0.5f);
                    lineEnd.X   = lineStart.X;
                    lineEnd.Y   = Math.Max(location.Y + height - ry, location.Y + height * 0.5f);
                    _path.AddLine(lineStart, lineEnd);

                    // Add third arc
                    arcBounds.Location = new PointF(location.X + width - rx, location.Y + height - ry);
                    _path.AddArc(arcBounds, 0, 90);

                    // Add third line
                    lineStart.X = Math.Max(location.X + width - rx, location.X + width * 0.5f);
                    lineStart.Y = location.Y + height;
                    lineEnd.X   = Math.Min(location.X + rx, location.X + width * 0.5f);
                    lineEnd.Y   = lineStart.Y;
                    _path.AddLine(lineStart, lineEnd);

                    // Add third arc
                    arcBounds.Location = new PointF(location.X, location.Y + height - ry);
                    _path.AddArc(arcBounds, 90, 90);

                    // Add fourth line
                    lineStart.X = location.X;
                    lineStart.Y = Math.Max(location.Y + height - ry, location.Y + height * 0.5f);
                    lineEnd.X   = lineStart.X;
                    lineEnd.Y   = Math.Min(location.Y + ry, location.Y + height * 0.5f);
                    _path.AddLine(lineStart, lineEnd);

                    // Close
                    _path.CloseFigure();
                }
            }
            return(_path);
        }
コード例 #2
0
ファイル: SvgRectangle.cs プロジェクト: SoReinhard/SVG
        /// <summary>
        /// Gets the <see cref="GraphicsPath"/> for this element.
        /// </summary>
        public override GraphicsPath Path(ISvgRenderer renderer)
        {
            if (_path == null || IsPathDirty)
            {
                var halfStrokeWidth = base.StrokeWidth / 2;

                // If it is to render, don't need to consider stroke
                if (renderer != null)
                {
                    halfStrokeWidth  = 0;
                    this.IsPathDirty = false;
                }

                // If the corners aren't to be rounded just create a rectangle
                if (renderer == null || (CornerRadiusX.Value == 0.0f && CornerRadiusY.Value == 0.0f))
                {
                    var loc_y = Location.Y.ToDeviceValue(renderer, UnitRenderingType.Vertical, this);
                    var loc_x = Location.X.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this);

                    // Starting location which take consideration of stroke width
                    SvgPoint strokedLocation = new SvgPoint(loc_x - halfStrokeWidth, loc_y - halfStrokeWidth);

                    var width  = this.Width.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this) + halfStrokeWidth * 2;
                    var height = this.Height.ToDeviceValue(renderer, UnitRenderingType.Vertical, this) + halfStrokeWidth * 2;

                    var location = strokedLocation.ToDeviceValue(renderer, this);
                    var size     = new Vector2(width, height);

                    _path = new GraphicsPath();
                    _path.StartFigure();
                    _path.AddElement(new RectangleElement(location, size));
                    _path.CloseFigure();
                }
                else
                {
                    _path = new GraphicsPath();

                    var lineStart = new Vector2();
                    var lineEnd   = new Vector2();
                    var width     = Width.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this);
                    var height    = Height.ToDeviceValue(renderer, UnitRenderingType.Vertical, this);
                    var rx        = Math.Min(CornerRadiusX.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this) * 2, width);
                    var ry        = Math.Min(CornerRadiusY.ToDeviceValue(renderer, UnitRenderingType.Vertical, this) * 2, height);
                    var location  = Location.ToDeviceValue(renderer, this);

                    // Start
                    _path.StartFigure();

                    var lines   = new List <LineElement>();
                    var corners = new List <Vector2>();

                    // Add first line
                    lineStart.X = Math.Min(location.X + rx, location.X + width * 0.5f);
                    lineStart.Y = location.Y;
                    lineEnd.X   = Math.Max(location.X + width - rx, location.X + width * 0.5f);
                    lineEnd.Y   = lineStart.Y;

                    lines.Add(new LineElement(lineStart, lineEnd));
                    corners.Add(location);

                    // Add second line
                    lineStart.X = location.X + width;
                    lineStart.Y = Math.Min(location.Y + ry, location.Y + height * 0.5f);
                    lineEnd.X   = lineStart.X;
                    lineEnd.Y   = Math.Max(location.Y + height - ry, location.Y + height * 0.5f);

                    lines.Add(new LineElement(lineStart, lineEnd));
                    corners.Add(new Vector2(location.X + width, location.Y));

                    // Add third line
                    lineStart.X = Math.Max(location.X + width - rx, location.X + width * 0.5f);
                    lineStart.Y = location.Y + height;
                    lineEnd.X   = Math.Min(location.X + rx, location.X + width * 0.5f);
                    lineEnd.Y   = lineStart.Y;

                    lines.Add(new LineElement(lineStart, lineEnd));
                    corners.Add(new Vector2(location.X + width, location.Y + height));

                    // Add fourth line
                    lineStart.X = location.X;
                    lineStart.Y = Math.Max(location.Y + height - ry, location.Y + height * 0.5f);
                    lineEnd.X   = lineStart.X;
                    lineEnd.Y   = Math.Min(location.Y + ry, location.Y + height * 0.5f);

                    lines.Add(new LineElement(lineStart, lineEnd));
                    corners.Add(new Vector2(location.X, location.Y + height));

                    _path.AddElement(lines[0]);
                    _path.AddElement(lines[1]);
                    _path.AddElement(lines[2]);
                    _path.AddElement(lines[3]);

                    addCorner(_path, lines[3].End, corners[0], lines[0].Start, rx, ry);
                    addCorner(_path, lines[0].End, corners[1], lines[1].Start, rx, ry);
                    addCorner(_path, lines[1].End, corners[2], lines[2].Start, rx, ry);
                    addCorner(_path, lines[2].End, corners[3], lines[3].Start, rx, ry);

                    // Close
                    _path.CloseFigure();
                }
            }
            return(_path);
        }