public void AddViewBoxTransform(SvgAspectRatio aspectRatio, ISvgRenderer renderer, SvgFragment frag) { var x = (frag == null ? 0 : frag.X.ToDeviceValue(renderer, UnitRenderingType.Horizontal, frag)); var y = (frag == null ? 0 : frag.Y.ToDeviceValue(renderer, UnitRenderingType.Vertical, frag)); if (this.Equals(SvgViewBox.Empty)) { renderer.TranslateTransform(x, y, MatrixOrder.Prepend); return; } var width = (frag == null ? this.Width : frag.Width.ToDeviceValue(renderer, UnitRenderingType.Horizontal, frag)); var height = (frag == null ? this.Height : frag.Height.ToDeviceValue(renderer, UnitRenderingType.Vertical, frag)); var fScaleX = width / this.Width; var fScaleY = height / this.Height; //(this.MinY < 0 ? -1 : 1) * var fMinX = -this.MinX * fScaleX; var fMinY = -this.MinY * fScaleY; if (aspectRatio == null) { aspectRatio = new SvgAspectRatio(SvgPreserveAspectRatio.xMidYMid, false); } if (aspectRatio.Align != SvgPreserveAspectRatio.none) { if (aspectRatio.Slice) { fScaleX = Math.Max(fScaleX, fScaleY); fScaleY = Math.Max(fScaleX, fScaleY); } else { fScaleX = Math.Min(fScaleX, fScaleY); fScaleY = Math.Min(fScaleX, fScaleY); } float fViewMidX = (this.Width / 2) * fScaleX; float fViewMidY = (this.Height / 2) * fScaleY; float fMidX = width / 2; float fMidY = height / 2; fMinX = -this.MinX * fScaleX; fMinY = -this.MinY * fScaleY; switch (aspectRatio.Align) { case SvgPreserveAspectRatio.xMinYMin: break; case SvgPreserveAspectRatio.xMidYMin: fMinX += fMidX - fViewMidX; break; case SvgPreserveAspectRatio.xMaxYMin: fMinX += width - this.Width * fScaleX; break; case SvgPreserveAspectRatio.xMinYMid: fMinY += fMidY - fViewMidY; break; case SvgPreserveAspectRatio.xMidYMid: fMinX += fMidX - fViewMidX; fMinY += fMidY - fViewMidY; break; case SvgPreserveAspectRatio.xMaxYMid: fMinX += width - this.Width * fScaleX; fMinY += fMidY - fViewMidY; break; case SvgPreserveAspectRatio.xMinYMax: fMinY += height - this.Height * fScaleY; break; case SvgPreserveAspectRatio.xMidYMax: fMinX += fMidX - fViewMidX; fMinY += height - this.Height * fScaleY; break; case SvgPreserveAspectRatio.xMaxYMax: fMinX += width - this.Width * fScaleX; fMinY += height - this.Height * fScaleY; break; default: break; } } renderer.SetClip(new Region(new RectangleF(x, y, width, height)), CombineMode.Intersect); renderer.TranslateTransform(x, y, MatrixOrder.Prepend); renderer.TranslateTransform(fMinX, fMinY, MatrixOrder.Prepend); renderer.ScaleTransform(fScaleX, fScaleY, MatrixOrder.Prepend); }
public void AddViewBoxTransform(SvgAspectRatio aspectRatio, ISvgRenderer renderer, SvgFragment frag) { var x = frag == null ? 0f : frag.X.ToDeviceValue(renderer, UnitRenderingType.Horizontal, frag); var y = frag == null ? 0f : frag.Y.ToDeviceValue(renderer, UnitRenderingType.Vertical, frag); if (Equals(Empty)) { renderer.TranslateTransform(x, y, MatrixOrder.Prepend); return; } var width = frag == null ? Width : frag.Width.ToDeviceValue(renderer, UnitRenderingType.Horizontal, frag); var height = frag == null ? Height : frag.Height.ToDeviceValue(renderer, UnitRenderingType.Vertical, frag); var fScaleX = width / Width; var fScaleY = height / Height; //(MinY < 0 ? -1 : 1) * var fMinX = -MinX * fScaleX; var fMinY = -MinY * fScaleY; aspectRatio ??= new SvgAspectRatio(SvgPreserveAspectRatio.xMidYMid); if (aspectRatio.Align != SvgPreserveAspectRatio.none) { if (aspectRatio.Slice) { fScaleX = Math.Max(fScaleX, fScaleY); fScaleY = Math.Max(fScaleX, fScaleY); } else { fScaleX = Math.Min(fScaleX, fScaleY); fScaleY = Math.Min(fScaleX, fScaleY); } var fViewMidX = (Width / 2) * fScaleX; var fViewMidY = (Height / 2) * fScaleY; var fMidX = width / 2; var fMidY = height / 2; fMinX = -MinX * fScaleX; fMinY = -MinY * fScaleY; switch (aspectRatio.Align) { case SvgPreserveAspectRatio.xMinYMin: break; case SvgPreserveAspectRatio.xMidYMin: fMinX += fMidX - fViewMidX; break; case SvgPreserveAspectRatio.xMaxYMin: fMinX += width - Width * fScaleX; break; case SvgPreserveAspectRatio.xMinYMid: fMinY += fMidY - fViewMidY; break; case SvgPreserveAspectRatio.xMidYMid: fMinX += fMidX - fViewMidX; fMinY += fMidY - fViewMidY; break; case SvgPreserveAspectRatio.xMaxYMid: fMinX += width - Width * fScaleX; fMinY += fMidY - fViewMidY; break; case SvgPreserveAspectRatio.xMinYMax: fMinY += height - Height * fScaleY; break; case SvgPreserveAspectRatio.xMidYMax: fMinX += fMidX - fViewMidX; fMinY += height - Height * fScaleY; break; case SvgPreserveAspectRatio.xMaxYMax: fMinX += width - Width * fScaleX; fMinY += height - Height * fScaleY; break; default: break; } } renderer.TranslateTransform(x, y, MatrixOrder.Prepend); renderer.TranslateTransform(fMinX, fMinY, MatrixOrder.Prepend); renderer.ScaleTransform(fScaleX, fScaleY, MatrixOrder.Prepend); }
/// <summary> /// Renders the <see cref="SvgElement"/> and contents to the specified <see cref="Graphics"/> object. /// </summary> protected override void Render(ISvgRenderer renderer) { if (!Visible || !Displayable) { return; } if (Width.Value > 0.0f && Height.Value > 0.0f && this.Href != null) { var img = GetImage(); if (img != null) { RectangleF srcRect; var bmp = img as Image; var svg = img as SvgFragment; if (bmp != null) { srcRect = new RectangleF(0, 0, bmp.Width, bmp.Height); } else if (svg != null) { srcRect = new RectangleF(new PointF(0, 0), svg.GetDimensions()); } else { return; } var destClip = new RectangleF(this.Location.ToDeviceValue(renderer, this), new SizeF(Width.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this), Height.ToDeviceValue(renderer, UnitRenderingType.Vertical, this))); RectangleF destRect = destClip; this.PushTransforms(renderer); renderer.SetClip(new Region(destClip), CombineMode.Intersect); this.SetClip(renderer); SvgAspectRatio aspectRatio = AspectRatio ?? new SvgAspectRatio(SvgPreserveAspectRatio.xMidYMid); if (aspectRatio.Align != SvgPreserveAspectRatio.none) { var fScaleX = destClip.Width / srcRect.Width; var fScaleY = destClip.Height / srcRect.Height; var xOffset = 0.0f; var yOffset = 0.0f; if (aspectRatio.Slice) { fScaleX = Math.Max(fScaleX, fScaleY); fScaleY = Math.Max(fScaleX, fScaleY); } else { fScaleX = Math.Min(fScaleX, fScaleY); fScaleY = Math.Min(fScaleX, fScaleY); } switch (aspectRatio.Align) { case SvgPreserveAspectRatio.xMinYMin: break; case SvgPreserveAspectRatio.xMidYMin: xOffset = (destClip.Width - srcRect.Width * fScaleX) / 2; break; case SvgPreserveAspectRatio.xMaxYMin: xOffset = (destClip.Width - srcRect.Width * fScaleX); break; case SvgPreserveAspectRatio.xMinYMid: yOffset = (destClip.Height - srcRect.Height * fScaleY) / 2; break; case SvgPreserveAspectRatio.xMidYMid: xOffset = (destClip.Width - srcRect.Width * fScaleX) / 2; yOffset = (destClip.Height - srcRect.Height * fScaleY) / 2; break; case SvgPreserveAspectRatio.xMaxYMid: xOffset = (destClip.Width - srcRect.Width * fScaleX); yOffset = (destClip.Height - srcRect.Height * fScaleY) / 2; break; case SvgPreserveAspectRatio.xMinYMax: yOffset = (destClip.Height - srcRect.Height * fScaleY); break; case SvgPreserveAspectRatio.xMidYMax: xOffset = (destClip.Width - srcRect.Width * fScaleX) / 2; yOffset = (destClip.Height - srcRect.Height * fScaleY); break; case SvgPreserveAspectRatio.xMaxYMax: xOffset = (destClip.Width - srcRect.Width * fScaleX); yOffset = (destClip.Height - srcRect.Height * fScaleY); break; } destRect = new RectangleF(destClip.X + xOffset, destClip.Y + yOffset, srcRect.Width * fScaleX, srcRect.Height * fScaleY); } if (bmp != null) { if (Opacity == 1F) { renderer.DrawImage(bmp, destRect, srcRect, GraphicsUnit.Pixel); } else { renderer.DrawImage(bmp, destRect, srcRect, GraphicsUnit.Pixel, Opacity); } bmp.Dispose(); } else if (svg != null) { var currOffset = new PointF(renderer.Transform.OffsetX, renderer.Transform.OffsetY); renderer.TranslateTransform(-currOffset.X, -currOffset.Y); renderer.ScaleTransform(destRect.Width / srcRect.Width, destRect.Height / srcRect.Height); renderer.TranslateTransform(currOffset.X + destRect.X, currOffset.Y + destRect.Y); renderer.SetBoundable(new GenericBoundable(srcRect)); svg.RenderElement(renderer); renderer.PopBoundable(); } this.ResetClip(renderer); this.PopTransforms(renderer); } // TODO: cache images... will need a shared context for this // TODO: support preserveAspectRatio, etc } }
public void AddViewBoxTransform(SvgAspectRatio aspectRatio, ISvgRenderer renderer, SvgFragment frag) { var x = (frag == null ? 0 : frag.X.ToDeviceValue(renderer, UnitRenderingType.Horizontal, frag)); var y = (frag == null ? 0 : frag.Y.ToDeviceValue(renderer, UnitRenderingType.Vertical, frag)); if (this.Equals(SvgViewBox.Empty)) { renderer.TranslateTransform(x, y); return; } var width = (frag == null ? this.Width : frag.Width.ToDeviceValue(renderer, UnitRenderingType.Horizontal, frag)); var height = (frag == null ? this.Height : frag.Height.ToDeviceValue(renderer, UnitRenderingType.Vertical, frag)); var fScaleX = width / this.Width; var fScaleY = height / this.Height; //(this.MinY < 0 ? -1 : 1) * var fMinX = -this.MinX * fScaleX; var fMinY = -this.MinY * fScaleY; if (aspectRatio == null) aspectRatio = new SvgAspectRatio(SvgPreserveAspectRatio.xMidYMid, false); if (aspectRatio.Align != SvgPreserveAspectRatio.none) { if (aspectRatio.Slice) { fScaleX = Math.Max(fScaleX, fScaleY); fScaleY = Math.Max(fScaleX, fScaleY); } else { fScaleX = Math.Min(fScaleX, fScaleY); fScaleY = Math.Min(fScaleX, fScaleY); } float fViewMidX = (this.Width / 2) * fScaleX; float fViewMidY = (this.Height / 2) * fScaleY; float fMidX = width / 2; float fMidY = height / 2; fMinX = -this.MinX * fScaleX; fMinY = -this.MinY * fScaleY; switch (aspectRatio.Align) { case SvgPreserveAspectRatio.xMinYMin: break; case SvgPreserveAspectRatio.xMidYMin: fMinX += fMidX - fViewMidX; break; case SvgPreserveAspectRatio.xMaxYMin: fMinX += width - this.Width * fScaleX; break; case SvgPreserveAspectRatio.xMinYMid: fMinY += fMidY - fViewMidY; break; case SvgPreserveAspectRatio.xMidYMid: fMinX += fMidX - fViewMidX; fMinY += fMidY - fViewMidY; break; case SvgPreserveAspectRatio.xMaxYMid: fMinX += width - this.Width * fScaleX; fMinY += fMidY - fViewMidY; break; case SvgPreserveAspectRatio.xMinYMax: fMinY += height - this.Height * fScaleY; break; case SvgPreserveAspectRatio.xMidYMax: fMinX += fMidX - fViewMidX; fMinY += height - this.Height * fScaleY; break; case SvgPreserveAspectRatio.xMaxYMax: fMinX += width - this.Width * fScaleX; fMinY += height - this.Height * fScaleY; break; default: break; } } renderer.SetClip(new Region(new RectangleF(x, y, width, height)), CombineMode.Intersect); renderer.ScaleTransform(fScaleX, fScaleY, MatrixOrder.Prepend); renderer.TranslateTransform(x, y); renderer.TranslateTransform(fMinX, fMinY); }