private void SpawnEnemyBullet(EnemyAction enemyAction, BasicEnemy sender) { if (enemyAction == EnemyAction.FireBullet) { // Spawn Bullet EnemyBullet bullet = new EnemyBullet(this, spriteBatch, spriteDictionary["waterBullet"], sender.Position); bullet.SetDirection(sender.Rotation, 5); Components.Add(bullet); } }