コード例 #1
0
 private void SpawnEnemyBullet(EnemyAction enemyAction, BasicEnemy sender)
 {
     if (enemyAction == EnemyAction.FireBullet)
     {
         // Spawn Bullet
         EnemyBullet bullet = new EnemyBullet(this, spriteBatch, spriteDictionary["waterBullet"], sender.Position);
         bullet.SetDirection(sender.Rotation, 5);
         Components.Add(bullet);
     }
 }