コード例 #1
0
        void Awake()
        {
            selectable = GetComponent <Selectable>();
            destruct   = GetComponent <Destructible>();
            unique_id  = GetComponent <UniqueID>();
            renders.AddRange(GetComponentsInChildren <MeshRenderer>());

            foreach (MeshRenderer render in renders)
            {
                foreach (Material material in render.sharedMaterials)
                {
                    bool     valid_mat       = material && MaterialTool.HasColor(material);
                    Material material_normal = valid_mat ? new Material(material) : null;
                    Material material_trans  = valid_mat ? new Material(material) : null;
                    if (material_trans != null)
                    {
                        MaterialTool.ChangeRenderMode(material_trans, BlendMode.Fade);
                    }
                    materials.Add(material_normal);
                    materials_transparent.Add(material_trans);
                    materials_color.Add(valid_mat ? material.color : Color.white);
                }
            }

            foreach (Collider collide in GetComponentsInChildren <Collider>())
            {
                if (collide.enabled && !collide.isTrigger)
                {
                    colliders.Add(collide);
                }
            }
        }
コード例 #2
0
 void Awake()
 {
     see_list.Add(this);
     select  = GetComponent <Selectable>();
     renders = GetComponentsInChildren <MeshRenderer>();
     foreach (MeshRenderer render in renders)
     {
         foreach (Material material in render.sharedMaterials)
         {
             bool     valid_mat       = material && MaterialTool.HasColor(material);
             Material material_normal = valid_mat ? new Material(material) : null;
             Material material_trans  = valid_mat ? new Material(material) : null;
             if (material_trans != null && valid_mat)
             {
                 material_trans.color = new Color(material_trans.color.r, material_trans.color.g, material_trans.color.b, material_trans.color.a * opacity);
                 MaterialTool.ChangeRenderMode(material_trans, BlendMode.Fade);
             }
             materials.Add(material_normal);
             materials_transparent.Add(material_trans);
         }
     }
 }