public void GameLoop() { foreach (Tile T in GetAllTiles()) { if (T.Animal != null) //forskellig fra NULL værdi { if (T.Animal.Species == 'R') { Rabbit rabbit = (Rabbit)T.Animal; rabbit.Move(this); } else if (T.Animal.Species == 'L') { Lion lion = (Lion)T.Animal; lion.Move(this); } } } }
public void GameLoop(SurvivalController sc) { TurnCount++; foreach (Tile T in sc.GetAllTiles()) { if (T.Animal != null) //forskellig fra NULL værdi { if (T.Animal.Species == 'R') { Rabbit rabbit = (Rabbit)T.Animal; rabbit.Move(sc); } else if (T.Animal.Species == 'L') { Rabbit rabbit = (Rabbit)T.Animal; rabbit.Move(sc); } } } }