protected override void Initialize() { base.Initialize(); App.Instance = this; //Initialize the game model gameModel = new GameModel(); //Initialize AudioEngine towerAudioEngine = new TowerAudioEngine(gameModel); //Initialize the UI component gameView = new SimpleView(gameModel, graphics, Content); contactParser = new ContactParser(); }
public TestingApp() { App.Instance = this; PresentationParameters pp = new PresentationParameters(); graphics = new GraphicsDevice(GraphicsAdapter.DefaultAdapter, DeviceType.NullReference, System.IntPtr.Zero, pp); model = new GameModel(); model.Music.TimeSignature = new TimeSignature(4, 4); model.Music.Tempo = 60; model.Music.ClicksPerBeat = 4; controller = new ContactParser(); }
public MelodyPlayer(AudioEngine audioEngine) { this.audioEngine = audioEngine; model = App.Instance.Model; soundBanks = new LinkedList<SoundBank>(); soundBanks.Add(new SoundBank(audioEngine, "Content/Eva Sound.xsb")); soundBanks.Add(new SoundBank(audioEngine, "Content/Simpleb Sound.xsb")); soundBanks.Add(new SoundBank(audioEngine, "Content/Spaceb Sound.xsb")); soundBanks.Add(new SoundBank(audioEngine, "Content/Weeping Sound.xsb")); scaleDecider = new ScaleDecider(Note.C, ScaleDecider.ScaleType.Major); currentNotePosition = (int)ScaleDegree.Tonic1; previousNotePosition = (int)ScaleDegree.Tonic1; previousCues = new Cue[3]; random = new Random(); }
public SimpleView(BaseModel baseModel, GraphicsDeviceManager graphics, ContentManager content) { this.baseModel = baseModel; this.graphics = graphics; this.gm = (App) App.Instance; this.content = content; //initializes the sprite batch spritebatch = new SpriteBatch(graphics.GraphicsDevice); //Loads the sprites enemy = content.Load<Texture2D>("Drone"); bulletNorm = content.Load<Texture2D>("bullet"); bulletDisc = content.Load<Texture2D>("discbullet"); bulletWide = content.Load<Texture2D>("widebullet"); middle = content.Load<Texture2D>("centre"); try { middle0 = content.Load<Texture2D>("tower-0"); middle1 = content.Load<Texture2D>("tower-1"); middle2 = content.Load<Texture2D>("tower-2"); } catch (Exception) { simpleMid = true; } gun1 = content.Load<Texture2D>("turret"); gun2 = content.Load<Texture2D>("2turret"); gun3 = content.Load<Texture2D>("3turret"); boss = content.Load<Texture2D>("spaceinvader"); background = content.Load<Texture2D>("bg1"); graphics.GraphicsDevice.Clear(Color.Black); //Initializes the bloom postprocessing with the device to display on bloom = new BloomPostprocess.BloomComponent(gm, graphics.GraphicsDevice); //Registers the bloom compenent to the list of compenents, it will be drawn AFTER the rest of the game. gm.Components.Add(bloom); particleEngine = new PEngine(this); menuManager = new MenuDrawers.MenuManager(); baseModel.Tower.ZeroHealth += new EventHandler(OnDeath); }
public TowerAudioEngine(BaseModel baseModel) { try { this.baseModel = baseModel; audioEngine = new AudioEngine("Content/8bit.xgs"); audioEngine.Update(); //setting the values in App.Instance.Music App.Instance.Model.Music.TimeSignature = new TimeSignature(4, 4); App.Instance.Model.Music.Tempo = 60; App.Instance.Model.Music.ClicksPerBeat = 4; //this is needed as the constructor does something magical which allows the sounds to play waveBanks = new LinkedList<WaveBank>(); waveBanks.Add(new WaveBank(audioEngine, "Content/Drum Bank.xwb")); waveBanks.Add(new WaveBank(audioEngine, "Content/Effect Bank.xwb")); waveBanks.Add(new WaveBank(audioEngine, "Content/Eva Bank.xwb")); waveBanks.Add(new WaveBank(audioEngine, "Content/Simpleb Bank.xwb")); waveBanks.Add(new WaveBank(audioEngine, "Content/Spaceb Bank.xwb")); waveBanks.Add(new WaveBank(audioEngine, "Content/Weeping Bank.xwb")); drumPlayer = new DrumPlayer(audioEngine); melodyPlayer = new MelodyPlayer(audioEngine); effectPlayer = new EffectPlayer(audioEngine, this); App.Instance.Model.Music.Click += new EventHandler(OnClick); App.Instance.Model.Music.Beat += new EventHandler(OnBeat); App.Instance.Model.Music.Bar += new EventHandler(OnBar); App.Instance.Model.Update += new EventHandler<SurfaceTower.Model.EventArguments.UpdateArgs>(OnUpdate); } catch (InvalidOperationException) { Console.WriteLine("There is no audio device plugged in. AudioEngine will not be used."); } }