public override void LoadContent() { _primitiveBatch.LoadContent(); _scene = _content.Load<Scene>("maps/level"); _playerTexture = _content.Load<Texture2D>("textures/player"); _player.LoadContent(_content); _scene.Initialize(); _scene.LoadContent(_content); _camera.SetFocus(_player); _camera.Initialize(_scene.Map.GetSizeInPixels()); }
public override void Update(GameTime gameTime, Scene scene) { _sprite.Update(gameTime); }