private void SetWaitingTime() { if (updateMode == UpdateMode.UnscaledTime) { waitTillActivationUnscaled = new WaitForSecondsCustomRealtime(timeTillActivation); } else { waitTillActivationScaled = new WaitForSeconds(timeTillActivation); } }
private void Initialize() { if (timeMode == TimeMode.Unscaled) { waitTillActivationUnscaled = new WaitForSecondsCustomRealtime(timeTillActivation); } else { waitTillActivationScaled = new WaitForSeconds(timeTillActivation); } initialized = true; }
public virtual void Initialize(IFinishable challenge) { this.challenge = challenge; waitForSecondsRealtime = new WaitForSecondsCustomRealtime(deactivationDelayAfterFinish); subChallenges = new IChallengeController[positions.Length]; for (int i = 0; i < positions.Length; i++) { var position = positions[i]; var go = Instantiate(prefab, position.localPosition, position.localRotation, transform); var subChallenge = go.GetComponent <IChallengeController>(); subChallenge.Initialize(this); go.SetActive(false); subChallenges[i] = subChallenge; } }