private void InGameEvent(object obj, EventArgs e) { mCurrentScreen = mTitleScreen; mInGameScreen = new InGameScreen(this.Content, new EventHandler(InGameEvent), this); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. mTitleScreen = new TitleScreen(this.Content, new EventHandler(TitleScreenEvent), this); mInGameScreen = new InGameScreen(this.Content, new EventHandler(InGameEvent), this); mOptionsScreen = new OptionsScreen(this.Content, new EventHandler(OptionsScreenEvent), this, graphics); mHighscoreScreen = new HighscoreScreen(this.Content, new EventHandler(HighscoreScreenEvent), this); mUnlockablesScreen = new UnlockablesScreen(this.Content, new EventHandler(UnlockablesScreenEvent), this); mCurrentScreen = mTitleScreen; }