public FriendEntry RemoveFriendEntry() { FriendEntry tmp = this.m_friendEntry; this.m_friendEntry = null; return(tmp); }
public override void Decode() { base.Decode(); this.m_friendEntry = new FriendEntry(); this.m_friendEntry.Decode(this.m_stream); }
public override void Decode() { base.Decode(); this.m_listType = this.m_stream.ReadInt(); int count = this.m_stream.ReadInt(); if (count != -1) { this.m_friendEntryList = new LogicArrayList <FriendEntry>(count); for (int i = 0; i < count; i++) { FriendEntry friendEntry = new FriendEntry(); friendEntry.Decode(this.m_stream); this.m_friendEntryList.Add(friendEntry); } } }
public void SetFriendEntry(FriendEntry entry) { this.m_friendEntry = entry; }
public override void Destruct() { base.Destruct(); this.m_friendEntry = null; }