コード例 #1
0
        public LogicData CreateItem(CSVRow row)
        {
            LogicData data = null;

            switch (this.m_tableIndex)
            {
            case LogicDataType.BUILDING:
            {
                data = new LogicBuildingData(row, this);
                break;
            }

            case LogicDataType.LOCALE:
            {
                data = new LogicLocaleData(row, this);
                break;
            }

            case LogicDataType.RESOURCE:
            {
                data = new LogicResourceData(row, this);
                break;
            }

            case LogicDataType.CHARACTER:
            {
                data = new LogicCharacterData(row, this);
                break;
            }

            case LogicDataType.ANIMATION:
            {
                data = new LogicAnimationData(row, this);
                break;
            }

            case LogicDataType.PROJECTILE:
            {
                data = new LogicProjectileData(row, this);
                break;
            }

            case LogicDataType.BUILDING_CLASS:
            {
                data = new LogicBuildingClassData(row, this);
                break;
            }

            case LogicDataType.OBSTACLE:
            {
                data = new LogicObstacleData(row, this);
                break;
            }

            case LogicDataType.EFFECT:
            {
                data = new LogicEffectData(row, this);
                break;
            }

            case LogicDataType.PARTICLE_EMITTER:
            {
                data = new LogicParticleEmitterData(row, this);
                break;
            }

            case LogicDataType.EXPERIENCE_LEVEL:
            {
                data = new LogicExperienceLevelData(row, this);
                break;
            }

            case LogicDataType.TRAP:
            {
                data = new LogicTrapData(row, this);
                break;
            }

            case LogicDataType.ALLIANCE_BADGE:
            {
                data = new LogicAllianceBadgeData(row, this);
                break;
            }

            case LogicDataType.GLOBAL:
            case LogicDataType.CLIENT_GLOBAL:
            {
                data = new LogicGlobalData(row, this);
                break;
            }

            case LogicDataType.TOWNHALL_LEVEL:
            {
                data = new LogicTownhallLevelData(row, this);
                break;
            }

            case LogicDataType.ALLIANCE_PORTAL:
            {
                data = new LogicAlliancePortalData(row, this);
                break;
            }

            case LogicDataType.NPC:
            {
                data = new LogicNpcData(row, this);
                break;
            }

            case LogicDataType.DECO:
            {
                data = new LogicDecoData(row, this);
                break;
            }

            case LogicDataType.RESOURCE_PACK:
            {
                data = new LogicResourcePackData(row, this);
                break;
            }

            case LogicDataType.SHIELD:
            {
                data = new LogicShieldData(row, this);
                break;
            }

            case LogicDataType.MISSION:
            {
                data = new LogicMissionData(row, this);
                break;
            }

            case LogicDataType.BILLING_PACKAGE:
            {
                data = new LogicBillingPackageData(row, this);
                break;
            }

            case LogicDataType.ACHIEVEMENT:
            {
                data = new LogicAchievementData(row, this);
                break;
            }

            case LogicDataType.SPELL:
            {
                data = new LogicSpellData(row, this);
                break;
            }

            case LogicDataType.HINT:
            {
                data = new LogicHintData(row, this);
                break;
            }

            case LogicDataType.HERO:
            {
                data = new LogicHeroData(row, this);
                break;
            }

            case LogicDataType.LEAGUE:
            {
                data = new LogicLeagueData(row, this);
                break;
            }

            case LogicDataType.NEWS:
            {
                data = new LogicNewsData(row, this);
                break;
            }

            case LogicDataType.WAR:
            {
                data = new LogicWarData(row, this);
                break;
            }

            case LogicDataType.REGION:
            {
                data = new LogicRegionData(row, this);
                break;
            }

            case LogicDataType.ALLIANCE_BADGE_LAYER:
            {
                data = new LogicAllianceBadgeLayerData(row, this);
                break;
            }

            case LogicDataType.ALLIANCE_LEVEL:
            {
                data = new LogicAllianceLevelData(row, this);
                break;
            }

            case LogicDataType.HELPSHIFT:
            {
                data = new LogicHelpshiftData(row, this);
                break;
            }

            case LogicDataType.CREDIT:
            case LogicDataType.FAQ:
            case LogicDataType.VARIABLE:
            {
                data = new LogicData(row, this);
                break;
            }

            case LogicDataType.GEM_BUNDLE:
            {
                data = new LogicGemBundleData(row, this);
                break;
            }

            case LogicDataType.VILLAGE_OBJECT:
            {
                data = new LogicVillageObjectData(row, this);
                break;
            }

            case LogicDataType.CALENDAR_EVENT_FUNCTION:
            {
                data = new LogicCalendarEventFunctionData(row, this);
                break;
            }

            case LogicDataType.BOOMBOX:
            {
                data = new LogicBoomboxData(row, this);
                break;
            }

            case LogicDataType.EVENT_ENTRY:
            {
                data = new LogicEventEntryData(row, this);
                break;
            }

            case LogicDataType.DEEPLINK:
            {
                data = new LogicDeeplinkData(row, this);
                break;
            }

            case LogicDataType.LEAGUE_VILLAGE2:
            {
                data = new LogicLeagueVillage2Data(row, this);
                break;
            }

            default:
            {
                Debugger.Error("Invalid data table id: " + this.m_tableIndex);
                break;
            }
            }

            return(data);
        }
コード例 #2
0
        public override void CreateReferences()
        {
            base.CreateReferences();

            this.m_visible   = this.GetBooleanValue("IsVisible", 0);
            this.m_expPoints = this.GetIntegerValue("ExpPoints", 0);

            LogicAllianceLevelData previousLevel = null;

            if (this.GetInstanceID() > 0)
            {
                previousLevel = (LogicAllianceLevelData)this.m_table.GetItemAt(this.GetInstanceID() - 1);
            }

            this.m_troopRequestCooldown = this.GetIntegerValue("TroopRequestCooldown", 0);

            if (previousLevel != null)
            {
                if (this.m_troopRequestCooldown == 0)
                {
                    this.m_troopRequestCooldown = previousLevel.m_troopRequestCooldown;
                }
            }

            this.m_troopDonationLimit = this.GetIntegerValue("TroopDonationLimit", 0);

            if (previousLevel != null)
            {
                if (this.m_troopDonationLimit == 0)
                {
                    this.m_troopDonationLimit = previousLevel.m_troopDonationLimit;
                }
            }

            this.m_troopDonationRefund = this.GetIntegerValue("TroopDonationRefund", 0);

            if (previousLevel != null)
            {
                if (this.m_troopDonationRefund == 0)
                {
                    this.m_troopDonationRefund = previousLevel.m_troopDonationRefund;
                }
            }

            this.m_troopDonationUpgrade = this.GetIntegerValue("TroopDonationUpgrade", 0);

            if (previousLevel != null)
            {
                if (this.m_troopDonationUpgrade == 0)
                {
                    this.m_troopDonationUpgrade = previousLevel.m_troopDonationUpgrade;
                }
            }

            this.m_warLootCapacityPercent = this.GetIntegerValue("WarLootCapacityPercent", 0);

            if (previousLevel != null)
            {
                if (this.m_warLootCapacityPercent == 0)
                {
                    this.m_warLootCapacityPercent = previousLevel.m_warLootCapacityPercent;
                }
            }

            this.m_warLootMultiplierPercent = this.GetIntegerValue("WarLootMultiplierPercent", 0);

            if (previousLevel != null)
            {
                if (this.m_warLootMultiplierPercent == 0)
                {
                    this.m_warLootMultiplierPercent = previousLevel.m_warLootMultiplierPercent;
                }
            }

            this.m_badgeLevel = this.GetIntegerValue("BadgeLevel", 0);

            if (previousLevel != null)
            {
                if (this.m_badgeLevel == 0)
                {
                    this.m_badgeLevel = previousLevel.m_badgeLevel;
                }
            }
        }