void IEntityFactory.ClearListsToAddTo()
 {
     A_Brick_being_destroyedFactory.ClearListsToAddTo();
 }
 object IEntityFactory.CreateNew(Layer layer)
 {
     return(A_Brick_being_destroyedFactory.CreateNew(layer));
 }
 void IEntityFactory.Initialize(string contentManagerName)
 {
     A_Brick_being_destroyedFactory.Initialize(contentManagerName);
 }
 object IEntityFactory.CreateNew(float x = 0, float y = 0)
 {
     return(A_Brick_being_destroyedFactory.CreateNew(x, y));
 }