public void HostScoreReceived(Score score) { if (MainGame.Instance.HostOnly) { clientData.updateScore(score); } }
public void ScoreReceived(Score score) { debugOut("Score received: " + score.ID + " | " + score.Value); clientData.updateScore(score); if (score.ID == network.Me.ID) { String message = score.Value - previousScore > 0 ? "You gained " + (score.Value - previousScore) + " points that round!" : "You lost " + ((score.Value - previousScore) * -1) + " points that round!"; previousScore = score.Value; mainGame.GeneralMessageQueue.Enqueue(message); Thread.Sleep(1000); } }