/// <summary> /// Broadcast message by userId /// </summary> /// <param name="msg"></param> /// <param name="mapId"></param> public static void Broadcast(SocketData msg, long userId, out bool finded) { finded = false; for (int i = SessionList.Count - 1; i >= 0; i--) { if (SessionList[i] == null) { continue; } if (SessionList[i].UserId == userId) { SessionList[i].Send(msg); finded = true; } } }