コード例 #1
0
        private void ReportUnityVersionError()
        {
            string error = SuperTiled2Unity_Config.GetVersionError();

            ReportError(error);
            Debug.LogError(error);
        }
コード例 #2
0
        public override void OnInspectorGUI()
        {
#if UNITY_2018_3_OR_NEWER
            if (GUILayout.Button("Open SuperTiled2Unity Project Settings"))
            {
                SettingsService.OpenProjectSettings(ST2USettings.ProjectSettingsPath);
            }
#else
            string error = SuperTiled2Unity_Config.GetVersionError();
            EditorGUILayout.HelpBox(error, MessageType.Error);
#endif
        }
コード例 #3
0
        public override void OnInspectorGUI()
        {
#if UNITY_2018_3_OR_NEWER
            EditorGUILayout.HelpBox("SuperTiled2Unity Settings have been moved to Project Settings. You can delete this asset.", MessageType.Warning);
            if (GUILayout.Button("Open SuperTiled2Unity Project Settings"))
            {
                SettingsService.OpenProjectSettings(ST2USettings.ProjectSettingsPath);
            }
#else
            string error = SuperTiled2Unity_Config.GetVersionError();
            EditorGUILayout.HelpBox(error, MessageType.Error);
#endif
        }