public static Texture2D playerRotationShade(Texture2D texture, Planet planet) { if (planet == null) { return(texture); } return(Texture2dHelper.PlayerShade(_game.GraphicsDevice, texture, planet)); }
public static Texture2D rotationShade(Texture2D texture, float angle) { return(Texture2dHelper.Shade(_game.GraphicsDevice, texture, angle)); }