//slagam range dokato napravim collision detection public static void RenderEnemy(Enemy enemy, int range) { int i = range; if (i > 0) { while (i > 0) { enemy.LocationX--; i -= 1; Console.SetCursorPosition(enemy.LocationX, enemy.LocationY); WriteObject.WriteThis(enemy); } } if (i == 0) { while (i < range) { enemy.LocationX++; i += 1; Console.SetCursorPosition(enemy.LocationX, enemy.LocationY); WriteObject.WriteThis(enemy); } } WriteObject.WriteThis(enemy); }