public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { Logger.Start(); try { game = new Game1(); game.Run(Microsoft.Xna.Framework.GameRunBehavior.Synchronous); } catch (Exception e) { Logger.Log(e); } Logger.Finish(); }
static void Main() { Logger.Start(); try { game = new Game1(); game.Run(); } catch (Exception e) { Logger.Log(e); } Logger.Finish(); }