/// <summary> /// Unload graphics content used by the game. /// </summary> public override void UnloadContent() { ScreenManager.Game.Components.Remove(player); ScreenManager.Game.Components.Remove(m_kPlane); m_kWallManager.removeWallComponents(); ScreenManager.Game.Components.Remove(m_kWallManager); base.UnloadContent(); }
/// <summary> /// Unload graphics content used by the game. /// </summary> public override void UnloadContent() { ScreenManager.Game.Components.Remove(player); activeLevel.clearLevel(ScreenManager.Game); ScreenManager.Game.Components.Remove(activeLevel); m_kWallManager.removeWallComponents(); ScreenManager.Game.Components.Remove(m_kWallManager); base.UnloadContent(); }
/// <summary> /// Unload graphics content used by the game. /// </summary> public override void UnloadContent() { ScreenManager.Game.Components.Remove(player); foreach (LevelPiece p in planes) { ScreenManager.Game.Components.Remove(p); } m_kWallManager.removeWallComponents(); ScreenManager.Game.Components.Remove(m_kWallManager); base.UnloadContent(); }