public CollisionLevelPiece(Game game, GameplayScreen host, String assetName) : base(game, host, assetName) { //all collision pieces are checker planes modelName = "checker_plane_3"; TVIndices = new List <MeshDataExtractor.TriangleVertexIndices>(); verticies = new List <Vector3>(); nonCollideAsset = new LevelPieceAsset(game, host, "cloud_2"); //nonCollideAsset = new LevelPieceAsset(game, host, "DragonBall"); }
public CollisionLevelPiece(Game game, GameplayScreen host, String assetName) : base(game, host, assetName) { //all collision pieces are checker planes modelName = "checker_plane_3"; TVIndices = new List<MeshDataExtractor.TriangleVertexIndices>(); verticies = new List<Vector3>(); nonCollideAsset = new LevelPieceAsset(game, host, "cloud_2"); //nonCollideAsset = new LevelPieceAsset(game, host, "DragonBall"); }