protected void Page_Load(object sender, EventArgs e) { projectId = Convert.ToInt32(HttpContext.Current.Session["project_id"].ToString()); #region hit the DB using (SqlConnection aConnection = new SqlConnection(sdsDBConnection.ConnectionString)) { aConnection.Open(); SqlCommand aCommand = aConnection.CreateCommand(); SqlTransaction aTransaction; SqlDataReader aReader; // Start a local transaction. aTransaction = aConnection.BeginTransaction("SampleTransaction"); // Must assign both transaction object and connection // to Command object for a pending local transaction aCommand.Connection = aConnection; aCommand.Transaction = aTransaction; try { //get number of walls floors and roofs aCommand.CommandText = "SELECT number_walls, number_floors, number_roofs FROM sunrooms WHERE project_id = '" + projectId + "'"; aReader = aCommand.ExecuteReader(); if (aReader.HasRows) { aReader.Read(); wallCount = Convert.ToInt32(aReader[0]); floorCount = Convert.ToInt32(aReader[1]); roofCount = Convert.ToInt32(aReader[2]); } aReader.Close(); #region walls //for each wall in the project //aCommand.CommandText = "SELECT wall_type, model_type, total_length, orientation, set_back, name, first_item_index, last_item_index, start_height, end_height, soffit_length, gable_peak, obstructions, fire_protection, wall_index " // + "FROM walls WHERE project_id = '" + projectId + "'"; //SqlDataReader wallReader = aCommand.ExecuteReader(); //if (wallReader.HasRows) //{ // while (wallReader.Read()) for (int i = 0; i < wallCount; i++) { aCommand.CommandText = "SELECT wall_type, model_type, total_length, orientation, set_back, name, first_item_index, last_item_index, start_height, end_height, soffit_length, gable_peak, obstructions, fire_protection, wall_index " + "FROM walls WHERE project_id = '" + projectId + "' AND wall_index = '" + i + "'"; aReader = aCommand.ExecuteReader(); aReader.Read(); //create a new instance of a wall and set all its attributes from the db Wall aWall = new Wall(); aWall.WallType = Convert.ToString(aReader[0]); aWall.ModelType = Convert.ToString(aReader[1]); aWall.Length = Convert.ToSingle(aReader[2]); aWall.Orientation = Convert.ToString(aReader[3]); aWall.SetBack = Convert.ToSingle(aReader[4]); aWall.Name = Convert.ToString(aReader[5]); aWall.FirstItemIndex = Convert.ToInt32(aReader[6]); aWall.LastItemIndex = Convert.ToInt32(aReader[7]); aWall.StartHeight = Convert.ToSingle(aReader[8]); aWall.EndHeight = Convert.ToSingle(aReader[9]); aWall.SoffitLength = Convert.ToSingle(aReader[10]); aWall.GablePeak = Convert.ToSingle(aReader[11]); aWall.FireProtection = Convert.ToBoolean(aReader[13]); int wallIndex = Convert.ToInt32(aReader[14]); aReader.Close(); List<LinearItem> listOfLinearItems = new List<LinearItem>(); //Get linear items //aCommand.CommandText = "SELECT linear_index, linear_type, start_height, end_height, length, frame_colour, sex, fixed_location, attached_to " // + "FROM linear_items WHERE project_id = '" + projectId + "' AND last_item_index < '" + aWall.LastItemIndex + "' AND first_item_index > '" + aWall.FirstItemIndex + "'"; //aReader = aCommand.ExecuteReader(); //for each linear item/mod in the wall //if (linearItemReader.HasRows) //{ // while (linearItemReader.Read()) // { for (int j = aWall.FirstItemIndex; j < aWall.LastItemIndex; j++) { //Get linear items aCommand.CommandText = "SELECT linear_index, linear_type, start_height, end_height, length, frame_colour, sex, fixed_location, attached_to " + "FROM linear_items WHERE project_id = '" + projectId + "' AND linear_index = '" + j + "'"; aReader = aCommand.ExecuteReader(); aReader.Read(); int linearIndex = Convert.ToInt32(aReader[0]); string linearItemType = Convert.ToString(aReader[1]); float startHeight = Convert.ToSingle(aReader[2]); float endHeight = Convert.ToSingle(aReader[3]); float length = Convert.ToSingle(aReader[4]); string frameColour = Convert.ToString(aReader[5]); string sex = Convert.ToString(aReader[6]); float fixedLocation = Convert.ToSingle(aReader[7]); bool attachedTo = Convert.ToBoolean(aReader[8]); aReader.Close(); switch (linearItemType) { case "Mod": #region Mod List<ModuleItem> listOfModuleItems = new List<ModuleItem>(); Mod aMod = new Mod(); aMod.LinearIndex = linearIndex; aMod.ItemType = linearItemType; aMod.StartHeight = startHeight; aMod.EndHeight = endHeight; aMod.Length = length; aMod.FrameColour = frameColour; aMod.Sex = sex; aMod.FixedLocation = fixedLocation; aMod.AttachedTo = attachedTo; //get number of mods aCommand.CommandText = "SELECT COUNT(*) FROM module_items WHERE project_id = '" + projectId + "' " + " AND linear_index = '" + aMod.LinearIndex + "'"; aReader = aCommand.ExecuteReader(); aReader.Read(); int modCount = Convert.ToInt32(aReader[0]); //get the number of walls in the project aReader.Close(); //aCommand.CommandText = "SELECT module_index, item_type, start_height, end_height, length FROM moduleItems " // + "WHERE project_id = '" + projectId + "' AND linear_index = '" + aMod.LinearIndex + "'"; //SqlDataReader moduleItemReader = aCommand.ExecuteReader(); //for each modular item in the mod //if (moduleItemReader.HasRows) //{ // while (moduleItemReader.Read()) for (int k = 0; k < modCount; k++) { //Get module items aCommand.CommandText = "SELECT module_index, item_type, start_height, end_height, length FROM module_items " + "WHERE project_id = '" + projectId + "' AND linear_index = '" + aMod.LinearIndex + "' AND module_index = '" + k + "'"; aReader = aCommand.ExecuteReader(); aReader.Read(); int moduleIndex = Convert.ToInt32(aReader[0]); string itemType = Convert.ToString(aReader[1]); float fStartHeight = Convert.ToSingle(aReader[2]); float fEndHeight = Convert.ToSingle(aReader[3]); float fLength = Convert.ToSingle(aReader[4]); aReader.Close(); //different types of mods switch (itemType) { case "Kneewall": case "Window": #region Window //Get window aCommand.CommandText = "SELECT window_type, screen_type, start_height, end_height, length, window_colour, number_vents FROM windows " + "WHERE project_id = '" + projectId + "' AND linear_index = '" + aMod.LinearIndex + "' AND module_index = '" + moduleIndex + "'"; aReader = aCommand.ExecuteReader(); //if (windowReader.HasRows) //{ aReader.Read(); string windowStyle = Convert.ToString(aReader[0]); string screenType = Convert.ToString(aReader[1]); float windowStartHeight = Convert.ToSingle(aReader[2]); float windowEndHeight = Convert.ToSingle(aReader[3]); float windowLength = Convert.ToSingle(aReader[4]); string windowColour = Convert.ToString(aReader[5]); int numVents = Convert.ToInt32(aReader[6]); aReader.Close(); //types of windows switch (windowStyle) { case "Double Slider": //glass model 300 case "Single Slider": //glass model 400 case "Horizontal Roller XX": //glass model 300 case "Horizontal Roller": case "Horizontal 2 Track": case "H2T": case "Vertical 4 Track": case "Vertical Four Track": case "V4T": case "Vinyl": #region Vinyl Window VinylWindow aVinylWindow = new VinylWindow(); aVinylWindow.ModuleIndex = moduleIndex; aVinylWindow.ItemType = itemType; aVinylWindow.FStartHeight = fStartHeight; aVinylWindow.FEndHeight = fEndHeight; aVinylWindow.FLength = fLength; //aVinylWindow.Colour = windowColour; //replaced by FrameColour aVinylWindow.WindowStyle = windowStyle; aVinylWindow.ScreenType = screenType; aVinylWindow.LeftHeight = windowStartHeight; aVinylWindow.RightHeight = windowEndHeight; aVinylWindow.Width = windowLength; aVinylWindow.FrameColour = windowColour; // aVinylWindow.VinylTint = ""; // tint of each vent will be concatenated //numVents = (numVents == 0) ? 1 : numVents; aVinylWindow.NumVents = numVents; List<float> listOfVentHeights = new List<float>(); //Get vinyl item //aCommand.CommandText = "SELECT start_height, vinyl_tint, spreader_bar FROM vinyl_items " // + "WHERE project_id = '" + projectId + "' AND linear_index = '" + aMod.LinearIndex + "' AND module_index = '" + moduleIndex + "'"; //aReader = aCommand.ExecuteReader(); //if (vinylReader.HasRows) //{ //while (vinylReader.Read()) //for each vinyl item in the in the vinyl window for (int l = 0; l < numVents; l++) { aCommand.CommandText = "SELECT start_height, vinyl_tint, spreader_bar FROM vinyl_items " + "WHERE project_id = '" + projectId + "' AND linear_index = '" + aMod.LinearIndex + "' AND module_index = '" + moduleIndex + "' AND vent_index = '" + l + "'"; aReader = aCommand.ExecuteReader(); aReader.Read(); listOfVentHeights.Add(Convert.ToSingle(aReader[0])); aVinylWindow.VinylTint += Convert.ToString(aReader[1]); aVinylWindow.SpreaderBar = Convert.ToSingle(aReader[2]); aReader.Close(); } //vinylReader.Close(); aVinylWindow.VentHeights = listOfVentHeights; listOfModuleItems.Add(aVinylWindow); #endregion break; case "Screen": #region Screen Window Window aWindow = new Window(); aWindow.ModuleIndex = moduleIndex; aWindow.ItemType = itemType; aWindow.FStartHeight = fStartHeight; aWindow.FEndHeight = fEndHeight; aWindow.FLength = fLength; //aWindow.Colour = windowColour; //replaced by FrameColour aWindow.WindowStyle = windowStyle; aWindow.ScreenType = screenType; aWindow.LeftHeight = windowStartHeight; aWindow.RightHeight = windowEndHeight; aWindow.Width = windowLength; aWindow.FrameColour = windowColour; // //aWindow.VinylTint = ""; // tint of each vent will be concatenated //aWindow.NumVents = numVents; listOfModuleItems.Add(aWindow); #endregion break; case "Glass": case "Fixed Glass 2\"": #region Glass Window GlassWindow aGlassWindow = new GlassWindow(); aGlassWindow.ModuleIndex = moduleIndex; aGlassWindow.ItemType = itemType; aGlassWindow.FStartHeight = fStartHeight; aGlassWindow.FEndHeight = fEndHeight; aGlassWindow.FLength = fLength; //aGlassWindow.Colour = windowColour; //replaced by frameColour aGlassWindow.WindowStyle = windowStyle; aGlassWindow.ScreenType = screenType; aGlassWindow.LeftHeight = windowStartHeight; aGlassWindow.RightHeight = windowEndHeight; aGlassWindow.Width = windowLength; aGlassWindow.FrameColour = windowColour; // aGlassWindow.GlassTint = ""; // tint of each vent will be concatenated aGlassWindow.Operation = ""; // XX, XO, OX will be concatenated aGlassWindow.NumVents = numVents; //Get glass item //aCommand.CommandText = "SELECT glass_type, glass_tint, tempered, operation FROM glass_items " // + "WHERE project_id = '" + projectId + "' AND linear_index = '" + aMod.LinearIndex + "' AND module_index = '" + moduleIndex + "'"; //SqlDataReader glassReader = aCommand.ExecuteReader(); for (int l = 0; l < numVents; l++) { //if (glassReader.HasRows) //{ // while (glassReader.Read()) // { aCommand.CommandText = "SELECT glass_type, glass_tint, tempered, operation FROM glass_items " + "WHERE project_id = '" + projectId + "' AND linear_index = '" + aMod.LinearIndex + "' AND module_index = '" + moduleIndex + "' AND vent_index = '" + l + "'"; aReader = aCommand.ExecuteReader(); aReader.Read(); aGlassWindow.GlassType = Convert.ToString(aReader[0]); aGlassWindow.GlassTint += Convert.ToString(aReader[1]); aGlassWindow.Tempered = Convert.ToBoolean(aReader[2]); aGlassWindow.Operation += Convert.ToString(aReader[3]); aReader.Close(); } //glassReader.Close(); listOfModuleItems.Add(aGlassWindow); #endregion break; case "Open": #region Open Window Window openWindow = new Window(); openWindow.ModuleIndex = moduleIndex; openWindow.ItemType = itemType; openWindow.FStartHeight = fStartHeight; openWindow.FEndHeight = fEndHeight; openWindow.FLength = fLength; openWindow.WindowStyle = windowStyle; openWindow.ScreenType = screenType; openWindow.LeftHeight = windowStartHeight; openWindow.RightHeight = windowEndHeight; openWindow.Width = windowLength; openWindow.FrameColour = windowColour; listOfModuleItems.Add(openWindow); //add the modular item to the list #endregion break; case "Panel": case "Solid Wall": #region Open Window Window panel = new Window(); panel.ModuleIndex = moduleIndex; panel.ItemType = itemType; panel.FStartHeight = fStartHeight; panel.FEndHeight = fEndHeight; panel.FLength = fLength; panel.WindowStyle = windowStyle; panel.ScreenType = screenType; panel.LeftHeight = windowStartHeight; panel.RightHeight = windowEndHeight; panel.Width = windowLength; panel.FrameColour = windowColour; listOfModuleItems.Add(panel); //add the modular item to the list #endregion break; } //windowReader.Close(); #endregion break; case "Door": #region Door //Get door //aCommand.CommandText = "SELECT door_type, door_style, screen_type, height, length, door_colour, kick_plate FROM doors " // + "WHERE project_id = '" + projectId + "' AND linear_index = '" + aMod.LinearIndex + "' AND module_index = '" + moduleIndex + "'"; //SqlDataReader doorReader = aCommand.ExecuteReader(); //if (doorReader.HasRows) //{ // while (doorReader.Read()) aCommand.CommandText = "SELECT door_type, door_style, screen_type, height, length, door_colour, kick_plate FROM doors " + "WHERE project_id = '" + projectId + "' AND linear_index = '" + aMod.LinearIndex + "' AND module_index = '" + moduleIndex + "'"; aReader = aCommand.ExecuteReader(); aReader.Read(); string doorType = Convert.ToString(aReader[0]); string doorStyle = Convert.ToString(aReader[1]); string doorScreenType = Convert.ToString(aReader[2]); float doorFrameHeight = Convert.ToSingle(aReader[3]); float doorFrameLength = Convert.ToSingle(aReader[4]); string doorColour = Convert.ToString(aReader[5]); float doorKickPlate = Convert.ToSingle(aReader[6]); aReader.Close(); //get the window in this door aCommand.CommandText = "SELECT door_index, window_type, screen_type, start_height, end_height, length, window_colour, number_vents FROM windows " + "WHERE project_id = '" + projectId + "' AND linear_index = '" + aMod.LinearIndex + "' AND module_index = '" + moduleIndex + "'"; aReader = aCommand.ExecuteReader(); VinylWindow aDoorWindow = new VinylWindow(); if (aReader.HasRows) { while (aReader.Read()) { //int doorIndex = Convert.ToInt32(aReader[0]); aDoorWindow.WindowStyle = Convert.ToString(aReader[1]); aDoorWindow.ScreenType = Convert.ToString(aReader[2]); aDoorWindow.LeftHeight = Convert.ToSingle(aReader[3]); aDoorWindow.RightHeight = Convert.ToSingle(aReader[4]); aDoorWindow.Width = Convert.ToSingle(aReader[5]); aDoorWindow.FrameColour = Convert.ToString(aReader[6]); aDoorWindow.NumVents = Convert.ToInt32(aReader[7]); } } aReader.Close(); switch (aDoorWindow.WindowStyle) //door/window style { case "Full Screen": //screen break; case "Vertical Four Track": //vinyl #region V4T List<float> listOfV4TVentHeights = new List<float>(); //for each vinyl item in the in the vinyl window //for (int l = 0; l < aDoorWindow.NumVents; l++) //Get vinyl item aCommand.CommandText = "SELECT start_height, vinyl_tint, spreader_bar FROM vinyl_items " + "WHERE project_id = '" + projectId + "' AND linear_index = '" + aMod.LinearIndex + "' AND module_index = '" + moduleIndex + "'"; SqlDataReader vinylReader = aCommand.ExecuteReader(); if (vinylReader.HasRows) { while (vinylReader.Read()) { listOfV4TVentHeights.Add(Convert.ToSingle(vinylReader[0])); aDoorWindow.VinylTint += Convert.ToString(vinylReader[1]); aDoorWindow.SpreaderBar = Convert.ToSingle(vinylReader[2]); } } vinylReader.Close(); aDoorWindow.VentHeights = listOfV4TVentHeights; #endregion break; case "Full View": //glass break; case "Full View Colonial": //glass break; case "Half Lite": //glass break; case "Half Lite Venting": //glass break; case "Half Lite with Mini Blinds": //glass break; case "Full View with Mini Blinds": //glass break; case "Aluminum Storm Screen": //screen break; case "Aluminum Storm Glass": //glass break; case "Vinyl Guard": //vinyl break; } //types of doors switch (doorType) { case "Cabana": case "Cabana Door": #region Cabana Door aCommand.CommandText = "SELECT glass_tint, hinge, swing, hardware_type, screen_type FROM cabana_doors " + "WHERE project_id = '" + projectId + "' AND linear_index = '" + aMod.LinearIndex + "' AND module_index = '" + moduleIndex + "'"; SqlDataReader cabanaReader = aCommand.ExecuteReader(); if (cabanaReader.HasRows) { cabanaReader.Read(); CabanaDoor aCabanaDoor = new CabanaDoor(); aCabanaDoor.ModuleIndex = moduleIndex; aCabanaDoor.ItemType = itemType; aCabanaDoor.FStartHeight = fStartHeight; aCabanaDoor.FEndHeight = fEndHeight; aCabanaDoor.FLength = fLength; aCabanaDoor.DoorType = doorType; aCabanaDoor.DoorStyle = doorStyle; aCabanaDoor.ScreenType = doorScreenType; aCabanaDoor.Height = doorFrameHeight; aCabanaDoor.Length = doorFrameLength; aCabanaDoor.Colour = doorColour; // aCabanaDoor.Kickplate = doorKickPlate; // aCabanaDoor.GlassTint = Convert.ToString(cabanaReader[0]); aCabanaDoor.Hinge = Convert.ToString(cabanaReader[1]); aCabanaDoor.Swing = Convert.ToString(cabanaReader[2]); aCabanaDoor.HardwareType = Convert.ToString(cabanaReader[3]); aCabanaDoor.ScreenType = Convert.ToString(cabanaReader[4]); aCabanaDoor.DoorWindow = aDoorWindow; listOfModuleItems.Add(aCabanaDoor); //add the modular item to the list } cabanaReader.Close(); #endregion break; case "French": case "French Door": #region French Door aCommand.CommandText = "SELECT glass_tint, swing, operator, hardware_type, screen_type FROM french_doors " + "WHERE project_id = '" + projectId + "' AND linear_index = '" + aMod.LinearIndex + "' AND module_index = '" + moduleIndex + "'"; SqlDataReader frenchReader = aCommand.ExecuteReader(); if (frenchReader.HasRows) { frenchReader.Read(); FrenchDoor aFrenchDoor = new FrenchDoor(); aFrenchDoor.ModuleIndex = moduleIndex; aFrenchDoor.ItemType = itemType; aFrenchDoor.FStartHeight = fStartHeight; aFrenchDoor.FEndHeight = fEndHeight; aFrenchDoor.FLength = fLength; aFrenchDoor.DoorType = doorType; aFrenchDoor.DoorStyle = doorStyle; aFrenchDoor.ScreenType = doorScreenType; aFrenchDoor.Height = doorFrameHeight; aFrenchDoor.Length = doorFrameLength; aFrenchDoor.Colour = doorColour; // aFrenchDoor.Kickplate = doorKickPlate; // aFrenchDoor.GlassTint = Convert.ToString(frenchReader[0]); aFrenchDoor.Swing = Convert.ToString(frenchReader[1]); aFrenchDoor.OperatingDoor = Convert.ToString(frenchReader[2]); ///this needs to be fixed, operator in db is bool and C# is string aFrenchDoor.HardwareType = Convert.ToString(frenchReader[3]); aFrenchDoor.ScreenType = Convert.ToString(frenchReader[4]); aFrenchDoor.DoorWindow = aDoorWindow; listOfModuleItems.Add(aFrenchDoor); //add the modular item to the list } frenchReader.Close(); #endregion break; case "Patio": case "Patio Door": #region Patio Door aCommand.CommandText = "SELECT glass_tint, moving_door FROM patio_doors " + "WHERE project_id = '" + projectId + "' AND linear_index = '" + aMod.LinearIndex + "' AND module_index = '" + moduleIndex + "'"; //change k to moduleIndex. Couldn't compile other pages. SqlDataReader patioReader = aCommand.ExecuteReader(); if (patioReader.HasRows) { patioReader.Read(); PatioDoor aPatioDoor = new PatioDoor(); aPatioDoor.ModuleIndex = moduleIndex; aPatioDoor.ItemType = itemType; aPatioDoor.FStartHeight = fStartHeight; aPatioDoor.FEndHeight = fEndHeight; aPatioDoor.FLength = fLength; aPatioDoor.DoorType = doorType; aPatioDoor.DoorStyle = doorStyle; aPatioDoor.ScreenType = doorScreenType; aPatioDoor.Height = doorFrameHeight; aPatioDoor.Length = doorFrameLength; aPatioDoor.Colour = doorColour; // aPatioDoor.Kickplate = doorKickPlate; // aPatioDoor.GlassTint = Convert.ToString(patioReader[0]); aPatioDoor.MovingDoor = Convert.ToString(patioReader[1]); ///this needs to be fixed, operator in db is bool and C# is string aPatioDoor.DoorWindow = aDoorWindow; listOfModuleItems.Add(aPatioDoor); //add the modular item to the list } patioReader.Close(); #endregion break; case "Half Lite": case "Half Lite Venting": case "Half Lite With Mini Blinds": case "Full View With Mini Blinds": break; case "NoDoor": case "No Door": #region No Door Door aDoor = new Door(); aDoor.ModuleIndex = moduleIndex; aDoor.ItemType = itemType; aDoor.FStartHeight = fStartHeight; aDoor.FEndHeight = fEndHeight; aDoor.FLength = fLength; aDoor.DoorType = doorType; //aDoor.DoorStyle = doorStyle; //aDoor.ScreenType = doorScreenType; aDoor.Height = doorFrameHeight; aDoor.Length = doorFrameLength; //aDoor.Colour = doorColour; // //aDoor.Kickplate = doorKickPlate; // listOfModuleItems.Add(aDoor); //add the modular item to the list //aReader.Close(); #endregion break; } //doorReader.Close(); #endregion break; case "Box Header": // #region H BoxHeader HBoxHeader hBoxHeader = new HBoxHeader(); hBoxHeader.ModuleIndex = moduleIndex; hBoxHeader.ItemType = itemType; hBoxHeader.FStartHeight = fStartHeight; hBoxHeader.FEndHeight = fEndHeight; hBoxHeader.FLength = fLength; listOfModuleItems.Add(hBoxHeader); //add the modular item to the list #endregion break; // case "Receiver": // #region H Receiver HReceiver hReceiver = new HReceiver(); hReceiver.ModuleIndex = moduleIndex; hReceiver.ItemType = itemType; hReceiver.FStartHeight = fStartHeight; hReceiver.FEndHeight = fEndHeight; hReceiver.FLength = fLength; listOfModuleItems.Add(hReceiver); //add the modular item to the list #endregion break; case "Panel": // same as open wall window #region Solid Wall Window Window solid = new Window(); solid.ModuleIndex = moduleIndex; solid.ItemType = itemType; solid.FStartHeight = fStartHeight; solid.FEndHeight = fEndHeight; solid.FLength = fLength; listOfModuleItems.Add(solid); //add the modular item to the list #endregion break; } aMod.ModularItems = listOfModuleItems; } listOfLinearItems.Add(aMod);//add the linear item to the list //moduleItemReader.Close(); #endregion break; case "Receiver": case "Receiever": #region Receiver BoxHeader aBoxHeader = new BoxHeader(); aBoxHeader.LinearIndex = linearIndex; aBoxHeader.ItemType = linearItemType; aBoxHeader.StartHeight = startHeight; aBoxHeader.EndHeight = endHeight; aBoxHeader.Length = length; aBoxHeader.FrameColour = frameColour; aBoxHeader.Sex = sex; aBoxHeader.FixedLocation = fixedLocation; aBoxHeader.AttachedTo = attachedTo; aBoxHeader.IsReceiver = true; aBoxHeader.IsTwoPiece = false; listOfLinearItems.Add(aBoxHeader);//add the linear item to the list #endregion break; case "2 Piece Receiver": case "2PieceReceiver": #region 2 Piece Receiver aBoxHeader = new BoxHeader(); aBoxHeader.LinearIndex = linearIndex; aBoxHeader.ItemType = linearItemType; aBoxHeader.StartHeight = startHeight; aBoxHeader.EndHeight = endHeight; aBoxHeader.Length = length; aBoxHeader.FrameColour = frameColour; aBoxHeader.Sex = sex; aBoxHeader.FixedLocation = fixedLocation; aBoxHeader.AttachedTo = attachedTo; aBoxHeader.IsReceiver = true; aBoxHeader.IsTwoPiece = true; listOfLinearItems.Add(aBoxHeader);//add the linear item to the list #endregion break; case "BoxHeader": // case "Box Header": // #region Box Header aBoxHeader = new BoxHeader(); aBoxHeader.LinearIndex = linearIndex; aBoxHeader.ItemType = linearItemType; aBoxHeader.StartHeight = startHeight; aBoxHeader.EndHeight = endHeight; aBoxHeader.Length = length; aBoxHeader.FrameColour = frameColour; aBoxHeader.Sex = sex; aBoxHeader.FixedLocation = fixedLocation; aBoxHeader.AttachedTo = attachedTo; aBoxHeader.IsReceiver = false; //aBoxHeader.IsTwoPiece = false; listOfLinearItems.Add(aBoxHeader);//add the linear item to the list #endregion break; case "BoxHeaderReceiver": case "Box Header Receiver": // #region Box Header Receiver aBoxHeader = new BoxHeader(); aBoxHeader.LinearIndex = linearIndex; aBoxHeader.ItemType = linearItemType; aBoxHeader.StartHeight = startHeight; aBoxHeader.EndHeight = endHeight; aBoxHeader.Length = length; aBoxHeader.FrameColour = frameColour; aBoxHeader.Sex = sex; aBoxHeader.FixedLocation = fixedLocation; aBoxHeader.AttachedTo = attachedTo; aBoxHeader.IsReceiver = true; //aBoxHeader.IsTwoPiece = false; listOfLinearItems.Add(aBoxHeader);//add the linear item to the list #endregion break; case "Filler": #region Filler Filler aFiller = new Filler(); aFiller.LinearIndex = linearIndex; aFiller.ItemType = linearItemType; aFiller.StartHeight = startHeight; aFiller.EndHeight = endHeight; aFiller.Length = length; //aFiller.FrameColour = frameColour; aFiller.Sex = "MM"; aFiller.FixedLocation = fixedLocation; aFiller.AttachedTo = attachedTo; listOfLinearItems.Add(aFiller);//add the linear item to the list #endregion break; case "Corner Post": case "Corner": #region Corner Post Corner aCorner = new Corner(); aCorner.LinearIndex = linearIndex; aCorner.ItemType = linearItemType; aCorner.StartHeight = startHeight; aCorner.EndHeight = endHeight; aCorner.Length = length; aCorner.FrameColour = frameColour; aCorner.Sex = sex; aCorner.FixedLocation = fixedLocation; aCorner.AttachedTo = attachedTo; //aCorner.AngleIs90 = true; //hard coded, because I don't know where its coming from //aCorner.OutsideCorner = true; // hard coded because I don't know where its coming from listOfLinearItems.Add(aCorner); //add the linear item to the list #endregion break; case "ElectricalChase": case "Electrical Chase": #region ElectricalChase ElectricalChase aElectricalChase = new ElectricalChase(); aElectricalChase.LinearIndex = linearIndex; aElectricalChase.ItemType = linearItemType; aElectricalChase.StartHeight = startHeight; aElectricalChase.EndHeight = endHeight; aElectricalChase.Length = length; //aElectricalChase.FrameColour = frameColour; aElectricalChase.Sex = "MM"; aElectricalChase.FixedLocation = fixedLocation; aElectricalChase.AttachedTo = attachedTo; listOfLinearItems.Add(aElectricalChase);//add the linear item to the list #endregion break; case "HChannel": case "H Channel": #region H Channel HChannel aHChannel = new HChannel(); aHChannel.LinearIndex = linearIndex; aHChannel.ItemType = linearItemType; aHChannel.StartHeight = startHeight; aHChannel.EndHeight = endHeight; aHChannel.Length = length; aHChannel.FrameColour = frameColour; aHChannel.Sex = sex; aHChannel.FixedLocation = fixedLocation; aHChannel.AttachedTo = attachedTo; listOfLinearItems.Add(aHChannel);//add the linear item to the list #endregion break; } } aWall.LinearItems = listOfLinearItems; listOfWalls.Add(aWall); //add the wall to the list } //linearItemReader.Close(); //wallReader.Close(); #endregion #region floors if (floorCount != 0) { } #endregion #region roofs //if there is a roof in the project if (roofCount != 0) { for(int i = 0; i < roofCount; i++) { aCommand.CommandText = "SELECT roof_type, interior_skin, exterior_skin, thickness, fire_protection, thermadeck, acrylic, gutter, gutter_pro, gutter_colour, number_supports, stripe_colour, projection, width, roof_index " + "FROM roofs WHERE project_id = '" + projectId + "' roof_index = '" + i + "'"; aReader = aCommand.ExecuteReader(); aReader.Read(); //if (roofReader.HasRows) //{ // while (roofReader.Read()) // { //create a new instance of a wall and set all its attributes from the db aRoof = new Roof(); aRoof.Type = Convert.ToString(aReader[0]); aRoof.InteriorSkin = Convert.ToString(aReader[1]); aRoof.ExteriorSkin = Convert.ToString(aReader[2]); aRoof.Thickness = Convert.ToDouble(aReader[3]); aRoof.FireProtection = Convert.ToBoolean(aReader[4]); aRoof.Thermadeck = Convert.ToBoolean(aReader[5]); aRoof.Acrylic = Convert.ToBoolean(aReader[6]); aRoof.Gutters = Convert.ToBoolean(aReader[7]); aRoof.GutterPro = Convert.ToBoolean(aReader[8]); aRoof.GutterColour = Convert.ToString(aReader[9]); aRoof.NumberSupports = Convert.ToInt32(aReader[10]); aRoof.StripeColour = Convert.ToString(aReader[11]); aRoof.Projection = Convert.ToDouble(aReader[12]); //how do we deal with obstructions aRoof.Width = Convert.ToDouble(aReader[13]); int roofIndex = Convert.ToInt32(aReader[14]); aReader.Close(); List<RoofModule> listOfRoofModules = new List<RoofModule>(); aCommand.CommandText = "SELECT COUNT(*) FROM roof_modules WHERE project_id = '" + projectId + "' AND roof_index = '" + roofIndex + "'"; aReader = aCommand.ExecuteReader(); aReader.Read(); int roofModCount = Convert.ToInt32(aReader[0]); //aCommand.CommandText = "SELECT projection, width, interior_skin, exterior_skin, roof_view " //+ "FROM roof_modules WHERE project_id = '" + projectId + "' AND roof_index = '" + roofIndex + "'"; //SqlDataReader moduleReader = aCommand.ExecuteReader(); //if (moduleReader.HasRows) //{ // while (moduleReader.Read()) for(int j = 0; j < roofModCount; j++) { aCommand.CommandText = "SELECT projection, width, interior_skin, exterior_skin, roof_view " + "FROM roof_modules WHERE project_id = '" + projectId + "' AND roof_index = '" + roofIndex + "'"; aReader = aCommand.ExecuteReader(); aReader.Read(); RoofModule aModule = new RoofModule(); aModule.Projection = Convert.ToDouble(aReader[0]); aModule.Width = Convert.ToDouble(aReader[1]); aModule.InteriorSkin = Convert.ToString(aReader[2]); aModule.ExteriorSkin = Convert.ToString(aReader[3]); int roofView = Convert.ToInt32(aReader[4]); aReader.Close(); List<RoofItem> listOfRoofItems = new List<RoofItem>(); aCommand.CommandText = "SELECT COUNT(*) FROM roof_modules WHERE project_id = '" + projectId + "' AND roof_index = '" + roofIndex + "' AND roof_view = '" + roofView + "'"; aReader = aCommand.ExecuteReader(); aReader.Read(); int roofItemCount = Convert.ToInt32(aReader[0]); //aCommand.CommandText = "SELECT roof_item, projection, width, item_index " //+ "FROM roof_modules WHERE project_id = '" + projectId + "' AND roof_index = '" + roofIndex + "' AND roof_view = '" + roofView + "'"; //SqlDataReader itemReader = aCommand.ExecuteReader(); //if (itemReader.HasRows) //{ // while(itemReader.Read()) for (int k = 0; k < roofItemCount; k++) { aCommand.CommandText = "SELECT roof_item, projection, width, item_index " + "FROM roof_modules WHERE project_id = '" + projectId + "' AND roof_index = '" + roofIndex + "' AND roof_view = '" + roofView + "' AND item_index = '" + k + "'"; aReader = aCommand.ExecuteReader(); aReader.Read(); // store in an object RoofItem aRoofItem = new RoofItem(); aRoofItem.ItemType = Convert.ToString(aReader[0]); aRoofItem.Projection = Convert.ToSingle(aReader[1]); aRoofItem.Width = Convert.ToSingle(aReader[2]); int itemIndex = Convert.ToInt32(aReader[3]); aReader.Close(); ///different types of roof items switch (aRoofItem.ItemType) { case "Receiver": //no class.. what to do .. same as panel receiver? break; case "Awning Track": //no class.. what to do break; case "I-Beam": //no class.. what to do break; case "Pressure Cap I-Beam": //no class.. what to do break; case "T-Bar": //no class.. what to do break; case "Acrylic Panel": //no class.. no class ... where is colour, width, setback, projection being stored? break; case "Foam Panel": //no class ... where is colour, width, setback, projection being stored? //accordding the to db, this is the only item in which you can have fanbeams and skylight //check for skylight in this roof item //are all skylights the same? length/width etc? .. //there is no skylight object.. roof item should have a attribute for a skylight object aCommand.CommandText = "SELECT skylight_type, set_back, operator " + "FROM skylights WHERE project_id = '" + projectId + "' AND roof_index = '" + roofIndex + "' AND roof_view = '" + roofView + "' AND item_index '" + itemIndex + "'"; SqlDataReader skylightReader = aCommand.ExecuteReader(); if (skylightReader.HasRows) { while (skylightReader.Read()) { //Skylight aSkylight = new Skylight(); //create object and set attribute if required aRoofItem.SkyLight = Convert.ToSingle(skylightReader[1]); } } else { aRoofItem.SkyLight = -1; } skylightReader.Close(); //check for fanbeams in this roof item //no info in the db or in C# aCommand.CommandText = "SELECT skylight_type, set_back, operator " + "FROM fanbeams WHERE project_id = '" + projectId + "' AND roof_index = '" + roofIndex + "' AND roof_view = '" + roofView + "' AND item_index = '" + itemIndex + "'"; SqlDataReader fanbeamReader = aCommand.ExecuteReader(); if (fanbeamReader.HasRows) { while (fanbeamReader.Read()) { //Skylight aSkylight = new Skylight(); //create object and set attribute if required aRoofItem.FanBeam = Convert.ToSingle(skylightReader[1]); } } else { aRoofItem.FanBeam = -1; } fanbeamReader.Close(); break; } listOfRoofItems.Add(aRoofItem); } //itemReader.Close(); aModule.RoofItems = listOfRoofItems; listOfRoofModules.Add(aModule); } //moduleReader.Close(); aRoof.RoofModules = listOfRoofModules; } //roofReader.Close(); } #endregion aTransaction.Commit(); hidJsonObjects.Value = JsonConvert.SerializeObject(listOfWalls); } catch (Exception ex) { //lblError.Text = "Commit Exception Type: " + ex.GetType(); //lblError.Text += " Message: " + ex.Message; // Attempt to roll back the transaction. try { aTransaction.Rollback(); } catch (Exception ex2) { //This catch block will handle any errors that may have occurred //on the server that would cause the rollback to fail, such as //a closed connection. //lblError.Text = "Rollback Exception Type: " + ex2.GetType(); //lblError.Text += " Message: " + ex2.Message; } } } #endregion hidJsonObjects.Value = JsonConvert.SerializeObject(listOfWalls); PopulateDropdown(floorCount, roofCount); PopulateModOptions(); //lnkUpdateSunroom.Attributes.Add("onclick", "updateSunroom()"); //lnkSubmitSunroom.Attributes.Add("onclick", "submitSunroom()"); //lnkEditorNavMods.Attributes.Add("onclick", "$('.overlayContainer').slideToggle()"); //lnkEditorNavTools.Attributes.Add("onclick", "$('#saveButtons').fadeToggle(); $('.btnTools').slideToggle();"); lnkEditorNavSave.Attributes.Add("onclick", "updateSunroom()"); lnkEditorNavUndo.Attributes.Add("onclick", "undo()"); lnkEditorNavRedo.Attributes.Add("onclick", "redo()"); //Add list of all objects to session, for use by other pages accessed through project editor try { Session.Add("listOfWalls", listOfWalls); } catch (Exception ex) { Session["listOfWalls"] = listOfWalls; } }
public void FillSpaceWithWindows(string windowType, string windowColour, string framingColour, int numberOfVents, float kneewallHeight, string kneewallType, string transomType, bool sunshade, string valance, string fabric, string openness, string chain, string screenType, double railing) { float currentLocation = 0f; //Loop through linear items using currentLocation to keep track for (int i = 0; i <= LinearItems.Count; i++)// { try { //If an item starts at this location, we aren't in a workable area if (LinearItems[i].FixedLocation == currentLocation) { //We set the location equal to the length of the linear item, which is the end of it currentLocation += LinearItems[i].Length; } //Item must start after current else if (LinearItems[i].FixedLocation > currentLocation) { //The space is equal to where the next item starts - current location float space = LinearItems[i].FixedLocation - currentLocation; float numOfWindowsInThisSpace = 1; //If the space is too large for one window mod, we need this many float eachSpace = space; //If the space is too large for one window mod, we'll have a # of mods of this size float MAX_MOD_WIDTH = 0; float MIN_MOD_WIDTH = 0; switch (windowType) { case "Fixed Vinyl": MIN_MOD_WIDTH = Constants.VINYL_TRAP_MIN_WIDTH_WARRANTY; //We use the trap version because they can have both MAX_MOD_WIDTH = Constants.VINYL_TRAP_MAX_WIDTH_WARRANTY; break; case "Fixed Glass 2\"": MIN_MOD_WIDTH = Constants.VINYL_TRAP_MIN_WIDTH_WARRANTY; //We use the trap version because they can have both MAX_MOD_WIDTH = Constants.VINYL_TRAP_MAX_WIDTH_WARRANTY; break; case "Fixed Glass 3\"": MIN_MOD_WIDTH = Constants.VINYL_TRAP_MIN_WIDTH_WARRANTY; //We use the trap version because they can have both MAX_MOD_WIDTH = Constants.VINYL_TRAP_MAX_WIDTH_WARRANTY; break; case "Vertical 4 Track": MIN_MOD_WIDTH = Constants.V4T_4V_MIN_WIDTH_WARRANTY; //We use the trap version because they can have both MAX_MOD_WIDTH = Constants.V4T_4V_MAX_WIDTH_WARRANTY; break; case "Horizontal 2 Track": case "Horizontal Roller": MIN_MOD_WIDTH = Constants.HORIZONTAL_ROLLER_MIN_WIDTH_WARRANTY; //We use the trap version because they can have both MAX_MOD_WIDTH = Constants.HORIZONTAL_ROLLER_MAX_WIDTH_WARRANTY; break; case "Single Slider": MIN_MOD_WIDTH = Constants.SINGLE_SLIDER_MIN_WIDTH_WARRANTY; //We use the trap version because they can have both MAX_MOD_WIDTH = Constants.SINGLE_SLIDER_MAX_WIDTH_WARRANTY; break; case "Double Slider": MIN_MOD_WIDTH = Constants.DOUBLE_SLIDER_MIN_WIDTH_WARRANTY; //We use the trap version because they can have both MAX_MOD_WIDTH = Constants.DOUBLE_SLIDER_MAX_WIDTH_WARRANTY; break; case "Open Wall": MIN_MOD_WIDTH = Constants.V4T_4V_MIN_WIDTH_WARRANTY; //We use the trap version because they can have both MAX_MOD_WIDTH = Constants.V4T_4V_MAX_WIDTH_WARRANTY; break; case "Solid Wall": MIN_MOD_WIDTH = Constants.V4T_4V_MIN_WIDTH_WARRANTY; //We use the trap version because they can have both MAX_MOD_WIDTH = Constants.V4T_4V_MAX_WIDTH_WARRANTY; break; case "Screen": MIN_MOD_WIDTH = Constants.SCREEN_MIN_WIDTH_WARRANTY; //We use the trap version because they can have both MAX_MOD_WIDTH = Constants.SCREEN_MAX_WIDTH_WARRANTY; break; } //Find optimal lengths of window mods given space float[] windowSpecifics = FindOptimalLengthOfWindowModsGivenSpace(space, MIN_MOD_WIDTH, MAX_MOD_WIDTH); float height; //Loop mod creation for each window counted in this space for (int windowCounter = 0; windowCounter < windowSpecifics[1]; windowCounter++) { //We have a space, so create a window mod to fill it Mod aMod = new Mod(); aMod.FixedLocation = currentLocation; aMod.StartHeight = GetHeightAtLocation(currentLocation); aMod.EndHeight = GetHeightAtLocation(currentLocation + windowSpecifics[0]); aMod.ItemType = "Mod"; aMod.Length = windowSpecifics[0]; if (windowCounter == 0) { aMod.Length += windowSpecifics[2]; } aMod.ModType = "Window"; aMod.Sunshade = sunshade; aMod.SunshadeValance = valance; aMod.SunshadeFabric = fabric; aMod.SunshadeOpenness = openness; aMod.SunshadeChain = chain; height = Math.Max(aMod.StartHeight, aMod.EndHeight); //Check for kneewall info if (kneewallHeight > 0) { //Have one Kneewall aKneewall = new Kneewall(); aKneewall.FEndHeight = aKneewall.FStartHeight = kneewallHeight; aKneewall.EndHeight = aKneewall.StartHeight = kneewallHeight - 2.125f; height -= kneewallHeight; //Remove this from usable height, as the kneewall takes it up aKneewall.KneewallType = kneewallType; aKneewall.ItemType = "Kneewall"; aKneewall.FLength = aMod.Length - 2; aMod.ModularItems.Add(aKneewall); } float highestPunch = 0f; //Kneewall will have been added now, or not, either way we add the window //find highest punch for (int j = 0; j < LinearItems.Count; j++) { if (LinearItems[j].ItemType == "Mod") { Mod tempMod = (Mod)LinearItems[j]; if (tempMod.ModType == "Door") { //check 0 because door will always be first item in door mod if (((Door)tempMod.ModularItems[0]).Punch > highestPunch) { highestPunch = ((Door)tempMod.ModularItems[0]).Punch; } } } } //If punch is 0 at this point there are no doors, in such a case, we will set the punch to be a set distance below the min height of the wall //That way we arbitrarily set a location for the transom to start and maintain consistency. if (highestPunch == 0) { highestPunch = GlobalFunctions.RoundDownToNearestEighthInch(Math.Min(StartHeight, EndHeight) - 4.125F - Constants.KNEEWALL_PUNCH); //changeme based on type } //Now we know where the ending height is, so we subtract kneewall to get the height of the window //Punch takes up space too, so subtract it as well float windowHeight = highestPunch - kneewallHeight - Constants.KNEEWALL_PUNCH; //Create the window Window aWindow = new Window(); aWindow.FEndHeight = aWindow.FStartHeight = windowHeight; //CHANGEME hardcoded 2.125 aWindow.RightHeight = aWindow.LeftHeight = windowHeight - 2.125f; aWindow.FLength = aMod.Length - 2; aWindow.Width = aWindow.FLength - 2.125f; //CHANGEME hardcoded aWindow.Colour = windowColour; aWindow.FrameColour = framingColour; aWindow.ItemType = "Window"; aWindow.NumVents = numberOfVents; aWindow.ScreenType = screenType; //fixt aWindow.WindowStyle = windowType; //Check for spreader bar boolean if (windowType == "Vertical 4 Track" && aWindow.FLength > Constants.V4T_SPREADER_BAR_NEEDED) { aWindow.SpreaderBar = (aWindow.FLength/2) - (Constants.SPREADER_BAR_SIZE/2); //Find center of window, then place center of spreader bar at that position (by subtracting half of it) } if (windowType == "Horizontal Roller" && aWindow.FLength > Constants.HORIZONTAL_ROLLER_SPREADER_BAR_NEEDED) { aWindow.SpreaderBar = (aWindow.FEndHeight/2) - (Constants.SPREADER_BAR_SIZE/2); aWindow.WindowStyle = "Horizontal Roller XO"; } if (windowType == "Vinyl") { if (aWindow.FLength > Constants.TRANSOM_SPREADER_BAR_REQUIRED || aWindow.FEndHeight > Constants.TRANSOM_SPREADER_BAR_REQUIRED || aWindow.FStartHeight > Constants.TRANSOM_SPREADER_BAR_REQUIRED) { //If length is longer, vertical bar, else horizontal bar if (aWindow.Width >= aWindow.FEndHeight && aWindow.Width >= aWindow.FStartHeight) { aWindow.SpreaderBar = (aWindow.FLength / 2) - (Constants.SPREADER_BAR_SIZE / 2); } else { aWindow.SpreaderBar = (aWindow.FEndHeight / 2) - (Constants.SPREADER_BAR_SIZE / 2); } //If dimensions are equal? } } aWindow.IntegratedRailing = railing; aMod.ModularItems.Add(aWindow); //Now we handle transom float modStartWallHeight = GlobalFunctions.getHeightAtPosition(StartHeight, EndHeight, currentLocation, Length); float modEndWallHeight = GlobalFunctions.getHeightAtPosition(StartHeight, EndHeight, (currentLocation + aMod.Length), Length); float spaceAbovePunch = Math.Max(modStartWallHeight, modEndWallHeight) - highestPunch - .25f; //Punch physical space float[] transomInfo = GlobalFunctions.findOptimalHeightsOfWindows(spaceAbovePunch, transomType); if (StartHeight == EndHeight) { //rectangular window for (int currentWindow = 0; currentWindow < transomInfo[0]; currentWindow++) { //Set window properties Window aTransom = new Window(); aTransom.FEndHeight = aTransom.FStartHeight = transomInfo[1]; //Window with frame aTransom.RightHeight = aTransom.LeftHeight = transomInfo[1] - 2.125f; //Window itself aTransom.Colour = windowColour; aTransom.ItemType = "Window"; aTransom.FLength = aMod.Length - 2; aTransom.Width = aTransom.FLength - 2.125f; aTransom.WindowStyle = transomType; if (currentWindow == 0) { aTransom.FEndHeight += transomInfo[2]; aTransom.FStartHeight += transomInfo[2]; aTransom.RightHeight += transomInfo[2]; aTransom.LeftHeight += transomInfo[2]; } if (aTransom.FLength > Constants.TRANSOM_SPREADER_BAR_REQUIRED || aTransom.FEndHeight > Constants.TRANSOM_SPREADER_BAR_REQUIRED || aTransom.FStartHeight > Constants.TRANSOM_SPREADER_BAR_REQUIRED) { //If length is longer, vertical bar, else horizontal bar if (aTransom.Width > aTransom.FEndHeight && aTransom.Width > aTransom.FStartHeight) { aTransom.SpreaderBar = (aTransom.FLength / 2) - (Constants.SPREADER_BAR_SIZE / 2); } else { aTransom.SpreaderBar = (aTransom.FEndHeight / 2) - (Constants.SPREADER_BAR_SIZE / 2); } //If dimensions are equal? } aMod.ModularItems.Add(aTransom); } } else { //trapezoid float nextTransomHeight; //If start wall is higher, lower end height if (modStartWallHeight == Math.Max(modStartWallHeight, modEndWallHeight)) { nextTransomHeight = transomInfo[1]; } else { nextTransomHeight = transomInfo[1] - (Math.Max(modStartWallHeight, modEndWallHeight) - Math.Min(modStartWallHeight, modEndWallHeight)); } for (int currentWindow = 0; currentWindow < transomInfo[0]; currentWindow++) { //Set window properties Window aTransom = new Window(); aTransom.Colour = windowColour; aTransom.ItemType = "Window"; aTransom.FLength = aMod.Length - 2; aTransom.Width = aMod.Length - 2 - 2.125f; aTransom.WindowStyle = transomType; aTransom.FStartHeight = nextTransomHeight; aTransom.LeftHeight = aTransom.FStartHeight - 2.125f; //If start wall is higher, lower end height if (modStartWallHeight == Math.Max(modStartWallHeight, modEndWallHeight)) { aTransom.FEndHeight = aTransom.FStartHeight - (modStartWallHeight - modEndWallHeight); } else { aTransom.FEndHeight = aTransom.FStartHeight + (modEndWallHeight - modStartWallHeight); } aTransom.RightHeight = aTransom.FEndHeight - 2.125f; nextTransomHeight = aTransom.FEndHeight; //Add remaining area to first window if (currentWindow == 0) { aTransom.FEndHeight += transomInfo[2]; aTransom.FStartHeight += transomInfo[2]; aTransom.RightHeight += transomInfo[2]; aTransom.LeftHeight += transomInfo[2]; } aTransom.FStartHeight = GlobalFunctions.RoundDownToNearestEighthInch(aTransom.FStartHeight); aTransom.FEndHeight = GlobalFunctions.RoundDownToNearestEighthInch(aTransom.FEndHeight); aTransom.LeftHeight = GlobalFunctions.RoundDownToNearestEighthInch(aTransom.LeftHeight); aTransom.RightHeight = GlobalFunctions.RoundDownToNearestEighthInch(aTransom.RightHeight); ////If last window, we need to change a height to make it sloped //if (currentWindow == transomInfo[0] - 1) //{ // //If start wall is higher, we lower end height // if (modStartWallHeight == Math.Max(modStartWallHeight, modEndWallHeight)) // { // aTransom.FEndHeight -= (modStartWallHeight - modEndWallHeight); // aTransom.RightHeight -= (modStartWallHeight - modEndWallHeight); // } // //Otherwise we lower start height // else // { // aTransom.FStartHeight -= (modEndWallHeight - modStartWallHeight); // aTransom.LeftHeight -= (modEndWallHeight - modStartWallHeight); // } //} aMod.ModularItems.Add(aTransom); } } //float[] windowInfo = GlobalFunctions.findOptimalHeightsOfWindows //Find where to place the mod, and place it for (int j = 0; j < LinearItems.Count; j++) { if (LinearItems[j].FixedLocation > aMod.FixedLocation) { //j is past, so we insert into j-1 and exit the loop LinearItems.Insert(j, aMod); break; } } //Sets currentlocation to the ending location of current linear item currentLocation = currentLocation + aMod.Length; } } } catch (Exception ex) { //If caught, it's because we tried to touch the next linear item but it was past the last //Check currentLocation to see if there is still space left } } }
///// <summary> ///// This is an event that is used to dynamically create wall objects with the appropriate details ///// </summary> ///// <param name="sender"></param> ///// <param name="e"></param> //protected void createWallObjects(object sender, EventArgs e) //{ // //there are issues with getting values from dynamically generated hidden fields // //hard coded hidden fields work fine... // //need to dynamically determine slope, and soffit length of each wall and store it in hidden fields // float length, startHeight, endHeight, soffit;//, slope; // string orientation, name, type, model; // HiddenField wallLength, wallSoffit; // for (int i = 0; i < strWalls.Count(); i++) // { // //find and store the dynamically created hidden fields // wallLength = hiddenFieldsDiv.FindControl("hidWall" + i + "Length") as HiddenField; //wall length // wallSoffit = hiddenFieldsDiv.FindControl("hidWall" + i + "SoffitLength") as HiddenField; //wall soffit length // //length = wallLength.Value; // //startHeight = Convert.ToSingle(hidHeight.Value); // //endHeight = Convert.ToSingle(hidFrontWallHeight.Value); // //soffit = Convert.ToSingle(wallSoffit.Value); // // slope = Convert.ToSingle(hidRoofSlope.Value); // orientation = wallDetails[i, 5]; // name = "wall " + i; // type = wallDetails[i, 4]; // model = currentModel; // //string sof = wallSoffit.Value; // //create a wall object with the appropriate values in the fields and attributes of it and add it to the walls list // //walls.Add(new Wall(Convert.ToSingle(wallLength.Value), wallDetails[i, 5], "Wall" + i, wallDetails[i, 4], Convert.ToSingle(hidBackWallHeight.Value), Convert.ToSingle(hidBackWallHeight.Value), /*Convert.ToSingle(wallSoffit.Value)*/ 0F, currentModel)); // } //} protected void btnSubmit_Click(object sender, EventArgs e) { //Create objects List<Wall> listOfWalls = new List<Wall>(); int existingWallCount = 0; Session.Add("roomWidth", hidRoomWidth.Value); Session.Add("roomProjection", hidRoomProjection.Value); for (int i = 1; i <= strWalls.Length; i++) { //if blank its an existing wall, so skip it if (Request.Form["hidWall" + i + "Length"] != "") { Wall aWall = new Wall(); aWall.Length = float.Parse(Request.Form["hidWall" + i + "Length"]); aWall.Orientation = Request.Form["hidWall" + i + "Orientation"]; aWall.Name = "Wall " + (i-existingWallCount); aWall.WallType = "Proposed"; aWall.ModelType = currentModel; aWall.StartHeight = GlobalFunctions.RoundDownToNearestEighthInch(float.Parse(Request.Form["hidWall" + i + "StartHeight"])); aWall.EndHeight = GlobalFunctions.RoundDownToNearestEighthInch(float.Parse(Request.Form["hidWall" + i + "EndHeight"])); aWall.SoffitLength = float.Parse(Request.Form["hidWall" + i + "SoffitLength"]); aWall.GablePeak = 0; listOfWalls.Add(aWall); //firstItemIndex,lastItemIndex handled below //totalCornerLength,totalReceiverLength unhandled //linearItems handled below } else { existingWallCount++; } } //Loop for each wall int linearPosition = 0; //Current wall we're on int cheatCounter = 0; //If it's a gable, we need to start one element past the normal point to account for the gable post being part of the wall list int gableCompensation = 0; if (gableType != "") { gableCompensation = 1; } for (int i = 1 + gableCompensation; i <= strWalls.Length; i++) { //A list of linear items to be added to each wall List<LinearItem> linearItems = new List<LinearItem>(); bool addReceiver = true; if (wallDetails[i - 1, 4] == "P" || wallDetails[i - 1, 4] == "G") { #region Wall Creation float wallStartHeight = (float.Parse(Request.Form["hidWall" + i + "StartHeight"])); float wallEndHeight = (float.Parse(Request.Form["hidWall" + i + "EndHeight"])); float wallLeftFiller = (float.Parse(Request.Form["hidWall" + i + "LeftFiller"])); float wallRightFiller = (float.Parse(Request.Form["hidWall" + i + "RightFiller"])); float wallDoorCount = Int32.Parse(Request.Form["hidWall" + i + "DoorCount"]); bool gableCheck = false; //If this is a gable front wall of some form (gbale wall, gablefrontwall) //Then we have no need for the corners that would be added if (gableType.Contains("Gable") && wallStartHeight < wallEndHeight) { gableCheck = true; if (currentModel == "M400") { wallRightFiller -= 4.125f; } else { wallRightFiller -= 3.125f; } } //The same for the right gable wall if (gableType.Contains("Gable") && wallStartHeight > wallEndHeight) { gableCheck = true; if (currentModel == "M400") { wallLeftFiller -= 4.125f; } else { wallLeftFiller -= 3.125f; } } //if it has doors, do logic w/ doors, otherwise just directly go to window creation //CHANGEME 2,125/2 are hardcoded instead of constants if (wallDoorCount > 0) { //Left filler //The current program hasn't considered the space receievers or corner posts take up in a wall's length //So we're going to cheat it here by adding that 'space' to the fillers, and removing it later when the //Wall objects are being built, which is here. if (cheatCounter == 0) { wallLeftFiller -= 1;//CHANGEME receiver length Receiver aReceiver = new Receiver(); aReceiver.ItemType = "Receiver"; aReceiver.StartHeight = aReceiver.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, 0, listOfWalls[0].Length); aReceiver.Length = 1f; aReceiver.FixedLocation = 0; linearItems.Insert(0,aReceiver); cheatCounter++; } else { //If this is a gable front wall of some form (gbale wall, gablefrontwall) //Then we have no need for the corners that would be added if (!(gableType.Contains("Gable") && wallStartHeight > wallEndHeight)) { if (currentModel == "M400") { Corner aCorner = new Corner(); aCorner.StartHeight = aCorner.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, 0, listOfWalls[0].Length); aCorner.Length = 4.125f; aCorner.ItemType = "Corner"; wallLeftFiller -= aCorner.Length; linearItems.Add(aCorner); } else { Corner aCorner = new Corner(); aCorner.StartHeight = aCorner.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, 0, listOfWalls[0].Length); aCorner.Length = 3.125f; aCorner.ItemType = "Corner"; wallLeftFiller -= aCorner.Length; linearItems.Add(aCorner); } cheatCounter++; } } //loop for each door for (int j = 1; j <= wallDoorCount; j++) { if (Request.Form["hidWall" + i + "Door" + j + "boxHeader"] == "Left" || Request.Form["hidWall" + i + "Door" + j + "boxHeader"] == "Both") { if (currentModel == "M400") { HChannel anHChannel = new HChannel(); anHChannel.ItemType = "HChannel"; anHChannel.Length = Constants.HCHANNEL_LENGTH; //CHANGEME if driftwood anHChannel.FixedLocation = Convert.ToSingle(Request.Form["hidWall" + i + "Door" + j + "position"]) - anHChannel.Length; anHChannel.StartHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, anHChannel.FixedLocation, listOfWalls[linearPosition].Length); anHChannel.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, anHChannel.FixedLocation + anHChannel.Length, listOfWalls[linearPosition].Length); linearItems.Add(anHChannel); } else { BoxHeader aBoxHeader = new BoxHeader(); aBoxHeader.ItemType = "BoxHeader"; aBoxHeader.Length = Constants.BOXHEADER_LENGTH; aBoxHeader.FixedLocation = Convert.ToSingle(Request.Form["hidWall" + i + "Door" + j + "position"]) - aBoxHeader.Length; aBoxHeader.StartHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, aBoxHeader.FixedLocation, listOfWalls[linearPosition].Length); aBoxHeader.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, aBoxHeader.FixedLocation + aBoxHeader.Length, listOfWalls[linearPosition].Length); linearItems.Add(aBoxHeader); } } Mod aMod = new Mod();// aMod.ItemType = "Mod"; aMod.ModType = Constants.MOD_TYPE_DOOR; aMod.Length = float.Parse(Request.Form["hidWall" + i + "Door" + j + "mwidth"]); aMod.FixedLocation = float.Parse(Request.Form["hidWall" + i + "Door" + j + "position"]);// +linearItems[0].Length; aMod.StartHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, aMod.FixedLocation, float.Parse(Request.Form["hidWall" + i + "Length"])); aMod.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, (aMod.FixedLocation + aMod.Length), float.Parse(Request.Form["hidWall" + i + "Length"])); aMod.Sunshade = Convert.ToBoolean(Request.Form["MainContent_hidSunshade"]); aMod.SunshadeValance = (string)Request.Form["MainContent_hidValance"]; aMod.SunshadeFabric = (string)Request.Form["MainContent_hidFabric"]; aMod.SunshadeOpenness = (string)Request.Form["MainContent_hidOpenness"]; aMod.SunshadeChain = (string)Request.Form["MainContent_hidChain"]; List<ModuleItem> modularItems = new List<ModuleItem>(); string doorType = Request.Form["hidWall" + i + "Door" + j + "type"]; if (doorType == "Cabana") { //cast test? does it retain cabana info? Door aDoor = getCabanaDoorFromForm(i, j); aDoor.Punch = aDoor.FEndHeight; Window doorWindow = new Window(); doorWindow.WindowStyle = Request.Form["hidWall" + i + "Door" + j + "style"]; doorWindow.FLength = aDoor.FLength - Constants.DOOR_PADDING; //11.5 is the amount of door between edge of door and start of window (both sides totalled to 11.5) doorWindow.Width = doorWindow.FLength - 2.125f; doorWindow.FStartHeight = doorWindow.FEndHeight = aDoor.FStartHeight - aDoor.Kickplate - Constants.KICKPLATE_PADDING; //4 corresponds to the amount of framing at a bottom of a door doorWindow.LeftHeight = doorWindow.RightHeight = aDoor.FStartHeight - aDoor.Kickplate - Constants.KICKPLATE_PADDING - 2.125f; doorWindow.ItemType = "Window"; doorWindow.FrameColour = Request.Form["MainContent_hidWindowFramingColour"]; doorWindow.SpreaderBar = -1; doorWindow.ScreenType = "No Screen"; if (doorWindow.WindowStyle == "Vertical Four Track" || doorWindow.WindowStyle.Contains("Vinyl")) { doorWindow.Colour = Request.Form["hidWall" + i + "Door" + j + "vinylTint"]; doorWindow.NumVents = Convert.ToInt32(Request.Form["hidWall" + i + "Door" + j + "numberOfVents"]); } else if (!doorWindow.WindowStyle.Contains("Screen")) { doorWindow.Colour = Request.Form["hidWall" + i + "Door" + j + "glassTint"]; } else { doorWindow.ScreenType = Request.Form["hidWall" + i + "Door" + j + "screenOptions"]; } if (doorWindow.WindowStyle == "Horizontal Roller") { doorWindow.NumVents = 2; doorWindow.WindowStyle = "Horizontal Roller XO"; } //Spreaderbar logic if (doorWindow.WindowStyle == "Vertical 4 Track" && doorWindow.FLength > Constants.V4T_SPREADER_BAR_NEEDED) { doorWindow.SpreaderBar = (doorWindow.FLength / 2) - (Constants.SPREADER_BAR_SIZE / 2); //Find center of window, then place center of spreader bar at that position (by subtracting half of it) } if (doorWindow.WindowStyle.Contains("Horizontal Roller") && doorWindow.FLength > Constants.HORIZONTAL_ROLLER_SPREADER_BAR_NEEDED) { doorWindow.SpreaderBar = (doorWindow.FEndHeight / 2) - (Constants.SPREADER_BAR_SIZE / 2); } if (doorWindow.WindowStyle == "Vinyl") { if (doorWindow.FLength > Constants.TRANSOM_SPREADER_BAR_REQUIRED || doorWindow.FEndHeight > Constants.TRANSOM_SPREADER_BAR_REQUIRED || doorWindow.FStartHeight > Constants.TRANSOM_SPREADER_BAR_REQUIRED) { //If length is longer, vertical bar, else horizontal bar if (doorWindow.Width >= doorWindow.FEndHeight && doorWindow.Width >= doorWindow.FStartHeight) { doorWindow.SpreaderBar = (doorWindow.FLength / 2) - (Constants.SPREADER_BAR_SIZE / 2); } else { doorWindow.SpreaderBar = (doorWindow.FEndHeight / 2) - (Constants.SPREADER_BAR_SIZE / 2); } //If dimensions are equal? } } aDoor.DoorWindow = doorWindow; modularItems.Add(aDoor); } if (doorType == "Patio") { Door aDoor = getPatioDoorFromForm(i, j); aDoor.Punch = aDoor.FEndHeight; Window doorWindow = new Window(); doorWindow.FLength = aDoor.FLength - Constants.DOOR_PADDING; //11.5 is the amount of door between edge of door and start of window (both sides totalled to 11.5) doorWindow.Width = doorWindow.FLength - 2.125f; doorWindow.ItemType = "Window"; doorWindow.WindowStyle = Request.Form["hidWall" + i + "Door" + j + "style"]; doorWindow.FStartHeight = doorWindow.FEndHeight = aDoor.FStartHeight; //4 corresponds to the amount of framing at a bottom of a door doorWindow.LeftHeight = doorWindow.RightHeight = aDoor.FStartHeight - 2.125f; doorWindow.Colour = Request.Form["hidWall" + i + "Door" + j + "glassTint"]; doorWindow.ScreenType = Request.Form["hidWall" + i + "Door" + j + "screenOptions"]; doorWindow.FrameColour = Request.Form["MainContent_hidWindowFramingColour"]; doorWindow.SpreaderBar = -1; aDoor.DoorWindow = doorWindow; modularItems.Add(aDoor); } if (doorType == "French") { Door aDoor = getFrenchDoorFromForm(i, j); aDoor.Punch = aDoor.FEndHeight; Window doorWindow = new Window(); doorWindow.WindowStyle = Request.Form["hidWall" + i + "Door" + j + "style"]; doorWindow.FLength = aDoor.FLength - Constants.DOOR_PADDING; doorWindow.Width = doorWindow.FLength - 2.125f; doorWindow.FStartHeight = doorWindow.FEndHeight = aDoor.FStartHeight - aDoor.Kickplate - Constants.KICKPLATE_PADDING; //4 corresponds to the amount of framing at a bottom of a door; doorWindow.LeftHeight = doorWindow.RightHeight = aDoor.FStartHeight - aDoor.Kickplate - Constants.KICKPLATE_PADDING - 2.125f; //4 corresponds to the amount of framing at a bottom of a door; doorWindow.ItemType = "Window"; doorWindow.FrameColour = Request.Form["MainContent_hidWindowFramingColour"]; doorWindow.SpreaderBar = -1; if (doorWindow.WindowStyle == "Vertical 4 Track" || doorWindow.WindowStyle == "Vertical Four Track" || doorWindow.WindowStyle.Contains("Vinyl")) { doorWindow.Colour = Request.Form["hidWall" + i + "Door" + j + "vinylTint"]; if (doorWindow.WindowStyle == "Vertical 4 Track" || doorWindow.WindowStyle == "Vertical Four Track") { doorWindow.NumVents = Convert.ToInt32(Request.Form["hidWall" + i + "Door" + j + "numberOfVents"]); } } else if (!doorWindow.WindowStyle.Contains("Screen")) { doorWindow.Colour = Request.Form["hidWall" + i + "Door" + j + "glassTint"]; } else { doorWindow.Colour = ""; doorWindow.ScreenType = Request.Form["hidWall" + i + "Door" + j + "screenOptions"]; } if (doorWindow.WindowStyle == "Horizontal Roller") { doorWindow.NumVents = 2; doorWindow.WindowStyle = "Horizontal Roller XO"; } //Spreaderbar logic if (doorWindow.WindowStyle == "Vertical 4 Track" && doorWindow.FLength > Constants.V4T_SPREADER_BAR_NEEDED) { doorWindow.SpreaderBar = (doorWindow.FLength / 2) - (Constants.SPREADER_BAR_SIZE / 2); //Find center of window, then place center of spreader bar at that position (by subtracting half of it) } if (doorWindow.WindowStyle.Contains("Horizontal Roller") && doorWindow.FLength > Constants.HORIZONTAL_ROLLER_SPREADER_BAR_NEEDED) { doorWindow.SpreaderBar = (doorWindow.FEndHeight / 2) - (Constants.SPREADER_BAR_SIZE / 2); } if (doorWindow.WindowStyle == "Vinyl") { if (doorWindow.FLength > Constants.TRANSOM_SPREADER_BAR_REQUIRED || doorWindow.FEndHeight > Constants.TRANSOM_SPREADER_BAR_REQUIRED || doorWindow.FStartHeight > Constants.TRANSOM_SPREADER_BAR_REQUIRED) { //If length is longer, vertical bar, else horizontal bar if (doorWindow.Width >= doorWindow.FEndHeight && doorWindow.Width >= doorWindow.FStartHeight) { doorWindow.SpreaderBar = (doorWindow.FLength / 2) - (Constants.SPREADER_BAR_SIZE / 2); } else { doorWindow.SpreaderBar = (doorWindow.FEndHeight / 2) - (Constants.SPREADER_BAR_SIZE / 2); } //If dimensions are equal? } } aDoor.DoorWindow = doorWindow; modularItems.Add(aDoor); } if (doorType == "NoDoor") { Door aDoor = getNoDoorFromForm(i, j); aDoor.Punch = aDoor.FEndHeight; Window doorWindow = new Window(); doorWindow.WindowStyle = Request.Form["hidWall" + i + "Door" + j + "style"]; //doorWindow.FLength = aDoor.FLength - SOMEVALUE; doorWindow.Width = doorWindow.FLength - 2.125f; //doorWindow.FStartHeight = doorWindow.FStartHeight = SOMEVALUE; //doorWindow.StartHeight = doorWindow.EndHeight = SOMEVALUE; doorWindow.ItemType = "Window"; doorWindow.SpreaderBar = -1; aDoor.DoorWindow = doorWindow; modularItems.Add(aDoor); } //Extra door stuff here //now we add transom windows //The height of the wall at mod end and mod start float modStartHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, aMod.FixedLocation, float.Parse(Request.Form["hidWall" + i + "Length"]));// float modEndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, (aMod.FixedLocation + aMod.Length), float.Parse(Request.Form["hidWall" + i + "Length"])); //The space left is the total height of the wall at the highest point of the mod minus the current built mod's space (aMod.StartHeight which equals aMod.endHeight at this point //Minus the space the door punch takes up. float sendableHeight = Math.Max(modStartHeight, modEndHeight); float[] windowInfo = GlobalFunctions.findOptimalHeightsOfWindows((sendableHeight - modularItems[0].FStartHeight - .25f), ddlTransomType.SelectedValue); if (modStartHeight == modEndHeight) { //rectangular window for (int currentWindow = 0; currentWindow < windowInfo[0]; currentWindow++) { //Set window properties Window aWindow = new Window(); aWindow.FEndHeight = aWindow.FStartHeight = windowInfo[1]; aWindow.RightHeight = aWindow.LeftHeight = windowInfo[1] - 2.125f; //Framing size aWindow.Colour = Request.Form["MainContent_hidWindowColour"]; //CHANGEME if v4t will be XXXX, can't use hidWallWindowColour need to ask elsewhere aWindow.FrameColour = Request.Form["MainContent_hidWindowFramingColour"]; aWindow.ItemType = "Window"; aWindow.FLength = aMod.Length - Constants.MOD_FRAMING_OFFSET; aWindow.Width = aWindow.FLength - Constants.WINDOW_FRAMING_OFFSET; aWindow.WindowStyle = ddlTransomType.SelectedValue; aWindow.SpreaderBar = -1; //Add remaining area to first window if (currentWindow == 0) { aWindow.FEndHeight += windowInfo[2]; aWindow.FStartHeight += windowInfo[2]; aWindow.RightHeight += windowInfo[2]; aWindow.LeftHeight += windowInfo[2]; } modularItems.Add(aWindow); } } else { //trap/triangle for (int currentWindow = 0; currentWindow < windowInfo[0]; currentWindow++) { //Set window properties Window aWindow = new Window(); aWindow.FEndHeight = aWindow.FStartHeight = windowInfo[1]; aWindow.RightHeight = aWindow.LeftHeight = windowInfo[1] - 2.125f; aWindow.Colour = Request.Form["MainContent_hidWindowColour"]; //CHANGEME if v4t will be XXXX, can't use hidWallWindowColour need to ask elsewhere aWindow.FrameColour = Request.Form["MainContent_hidWindowFramingColour"]; aWindow.ItemType = "Window"; aWindow.FLength = aMod.Length - Constants.MOD_FRAMING_OFFSET; aWindow.Width = aWindow.FLength - Constants.WINDOW_FRAMING_OFFSET; aWindow.WindowStyle = ddlTransomType.SelectedValue; aWindow.SpreaderBar = -1; //Add remaining area to first window if (currentWindow == 0) { aWindow.FEndHeight += windowInfo[2]; aWindow.FStartHeight += windowInfo[2]; aWindow.RightHeight += windowInfo[2]; aWindow.LeftHeight += windowInfo[2]; } //If last window, we need to change a height to make it sloped if (currentWindow == windowInfo[0] - 1) { //If start wall is higher, we lower end height if (wallStartHeight == Math.Max(wallStartHeight, wallEndHeight)) { aWindow.FEndHeight = aWindow.FEndHeight - (modStartHeight - modEndHeight); aWindow.RightHeight = aWindow.RightHeight - (modStartHeight - modEndHeight); } //Otherwise we lower start height else { aWindow.FStartHeight = aWindow.FStartHeight - (modEndHeight - modStartHeight); aWindow.LeftHeight = aWindow.LeftHeight - (modEndHeight - modStartHeight); } } modularItems.Add(aWindow); } } aMod.ModularItems = modularItems; linearItems.Add(aMod); if (Request.Form["hidWall" + i + "Door" + j + "boxHeader"] == "Right" || Request.Form["hidWall" + i + "Door" + j + "boxHeader"] == "Both") { if (currentModel == "M400") { HChannel anHChannel = new HChannel(); anHChannel.StartHeight = anHChannel.EndHeight = Convert.ToSingle(Request.Form["hidWall" + i + "Door" + j + "mheight"]); anHChannel.Length = 2.5f; //CHANGEME if driftwood anHChannel.ItemType = "HChannel";// anHChannel.FixedLocation = Convert.ToSingle(Request.Form["hidWall" + i + "Door" + j + "position"]) - anHChannel.Length; linearItems.Add(anHChannel); } else { BoxHeader aBoxHeader = new BoxHeader(); aBoxHeader.StartHeight = aBoxHeader.EndHeight = Convert.ToSingle(Request.Form["hidWall" + i + "Door" + j + "mheight"]); aBoxHeader.Length = Constants.BOXHEADER_LENGTH; aBoxHeader.FixedLocation = Convert.ToSingle(Request.Form["hidWall" + i + "Door" + j + "position"]) - aBoxHeader.Length; aBoxHeader.ItemType = "BoxHeader"; linearItems.Add(aBoxHeader); } } } int numberOfVents = 0; if (hidWindowType.Value == "Vertical 4 Track" || hidWindowType.Value == "Vertical Four Track") { numberOfVents = hidWindowColour.Value.Length; } if (hidWindowType.Value == "Horizontal Roller" || hidWindowType.Value == "Horizontal 2 Track") { numberOfVents = 2; } ////Now we add the windows that fill the rest of the space //string windowInfoString = Request.Form["hidWall" + i + "WindowInfo"]; //string[] windowInfoArray = windowInfoString.Split(detailsDelimiter, StringSplitOptions.RemoveEmptyEntries); //Right filler //Since we don't want to add the same corner post that is shared between walls twice, at this point we're just going to remove from filler //and from wall length, so for example, a 130 length wall will actually be 126.875 and 'go into' the next corner post //We try to check next wall. If it exists, this rightside will be a corner post. If it throws an error //this must be the last wall, so we only remove a receiver's worth from the right side. //try //{ // if (wallDetails[i - 1, 4] == "P") // { // if (currentModel == "M400") // { // wallRightFiller -= 4.125f; // } // else // { // wallRightFiller -= 3.125f; // } // } //} //catch (Exception ex) //{ // wallRightFiller -= 1f; //} //Now add the filler itself if (wallLeftFiller > 0) { Filler leftFiller = new Filler(); leftFiller.Length = wallLeftFiller; //Surround this in a try, because partial gable right walls will not have an element 0. //In that case, the fixedlocation would be the start, 0. try { leftFiller.FixedLocation = linearItems[0].Length; leftFiller.StartHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, leftFiller.FixedLocation, listOfWalls[linearPosition].Length);//position corresponds to this wall's first item's start point leftFiller.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, leftFiller.FixedLocation + leftFiller.Length, listOfWalls[linearPosition].Length);//position corresponds to this wall's first item's length leftFiller.ItemType = "Filler"; linearItems.Insert(1, leftFiller); //Inserted as second element, after receiever or post } catch (Exception ex) { leftFiller.FixedLocation = 0; leftFiller.StartHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, leftFiller.FixedLocation, listOfWalls[linearPosition].Length);//position corresponds to this wall's first item's start point leftFiller.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, leftFiller.FixedLocation + leftFiller.Length, listOfWalls[linearPosition].Length);//position corresponds to this wall's first item's length leftFiller.ItemType = "Filler"; linearItems.Add(leftFiller); //Inserted as first element } } if (wallRightFiller > 0) { Filler rightFiller = new Filler(); rightFiller.Length = wallRightFiller; rightFiller.FixedLocation = listOfWalls[linearPosition].Length - wallRightFiller; rightFiller.StartHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, rightFiller.FixedLocation, listOfWalls[linearPosition].Length);//position corresponds to this wall's first item's start point rightFiller.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, rightFiller.FixedLocation + rightFiller.Length, listOfWalls[linearPosition].Length);//position corresponds to this wall's first item's length rightFiller.ItemType = "Filler"; linearItems.Add(rightFiller); } //if (currentModel == "M400") //{ // Corner aCorner = new Corner(); // aCorner.StartHeight = aCorner.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, 0, listOfWalls[0].Length); // aCorner.Length = 4.125f; // wallRightFiller -= aCorner.Length; // linearItems.Add(aCorner); //} //else //{ // Corner aCorner = new Corner(); // aCorner.StartHeight = aCorner.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, 0, listOfWalls[0].Length); // aCorner.Length = 4.125f; // wallRightFiller -= aCorner.Length; // linearItems.Add(aCorner); //} //Now that we have all the linear items, we add to each wall double iRailing = -1; if (hidRailing.Value == "Yes") { iRailing = Convert.ToDouble(hidRailingHeight.Value); } listOfWalls[linearPosition].LinearItems = linearItems; listOfWalls[linearPosition].FillSpaceWithWindows(hidWindowType.Value, hidWindowColour.Value, hidWindowFramingColour.Value, numberOfVents, Convert.ToSingle(txtKneewallHeight.Text), ddlKneewallType.SelectedValue.ToString(), ddlTransomType.SelectedValue.ToString(), bool.Parse(hidSunshade.Value), hidValance.Value, hidFabric.Value, hidOpenness.Value, hidChain.Value, hidScreenType.Value, iRailing); linearPosition++; } //This is a wall without doors else { //Left filler //The current program hasn't considered the space receievers or corner posts take up in a wall's length //So we're going to cheat it here by adding that 'space' to the fillers, and removing it later when the //Wall objects are being built, which is here. if (cheatCounter == 0) { wallLeftFiller -= 1;//CHANGEME receiver length Receiver aReceiver = new Receiver(); aReceiver.ItemType = "Receiver"; aReceiver.StartHeight = aReceiver.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, 0, listOfWalls[0].Length); aReceiver.Length = 1f; aReceiver.FixedLocation = 0; linearItems.Insert(0, aReceiver); cheatCounter++; } else { //If this is a gable front wall of some form (gbale wall, gablefrontwall) //Then we have no need for the corners that would be added if (!(gableType.Contains("Gable") && wallStartHeight > wallEndHeight)) { if (currentModel == "M400") { Corner aCorner = new Corner(); aCorner.StartHeight = aCorner.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, 0, listOfWalls[0].Length); aCorner.Length = 4.125f; aCorner.ItemType = "Corner"; wallLeftFiller -= aCorner.Length; linearItems.Add(aCorner); } else { Corner aCorner = new Corner(); aCorner.StartHeight = aCorner.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, 0, listOfWalls[0].Length); aCorner.Length = 3.125f; aCorner.ItemType = "Corner"; wallLeftFiller -= aCorner.Length; linearItems.Add(aCorner); } cheatCounter++; } } int numberOfVents = 0; if (hidWindowType.Value == "Vertical 4 Track" || hidWindowType.Value == "Vertical Four Track") { numberOfVents = hidWindowColour.Value.Length; } if (hidWindowType.Value == "Horizontal Roller" || hidWindowType.Value == "Horizontal 2 Track") { numberOfVents = 2; } ////Now we add the windows that fill the rest of the space //string windowInfoString = Request.Form["hidWall" + i + "WindowInfo"]; //string[] windowInfoArray = windowInfoString.Split(detailsDelimiter, StringSplitOptions.RemoveEmptyEntries); //Right filler //Since we don't want to add the same corner post that is shared between walls twice, at this point we're just going to remove from filler //and from wall length, so for example, a 130 length wall will actually be 126.875 and 'go into' the next corner post //We try to check next wall. If it exists, this rightside will be a corner post. If it throws an error //this must be the last wall, so we only remove a receiver's worth from the right side. //try //{ // if (wallDetails[i - 1, 4] == "P") // { // if (currentModel == "M400") // { // wallRightFiller -= 4.125f; // } // else // { // wallRightFiller -= 3.125f; // } // } //} //catch (Exception ex) //{ // wallRightFiller -= 1f; //} //Now add the filler itself if (wallLeftFiller > 0) { Filler leftFiller = new Filler(); leftFiller.Length = wallLeftFiller; //Surround this in a try, because partial gable right walls will not have an element 0. //In that case, the fixedlocation would be the start, 0. try { leftFiller.FixedLocation = linearItems[0].Length; leftFiller.StartHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, leftFiller.FixedLocation, listOfWalls[linearPosition].Length);//position corresponds to this wall's first item's start point leftFiller.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, leftFiller.FixedLocation + leftFiller.Length, listOfWalls[linearPosition].Length);//position corresponds to this wall's first item's length leftFiller.ItemType = "Filler"; linearItems.Insert(1, leftFiller); //Inserted as second element, after receiever or post } catch (Exception ex) { leftFiller.FixedLocation = 0; leftFiller.StartHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, leftFiller.FixedLocation, listOfWalls[linearPosition].Length);//position corresponds to this wall's first item's start point leftFiller.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, leftFiller.FixedLocation + leftFiller.Length, listOfWalls[linearPosition].Length);//position corresponds to this wall's first item's length leftFiller.ItemType = "Filler"; linearItems.Add(leftFiller); //Inserted as first element } } if (wallRightFiller > 0) { Filler rightFiller = new Filler(); rightFiller.Length = wallRightFiller; rightFiller.FixedLocation = listOfWalls[linearPosition].Length - wallRightFiller; rightFiller.StartHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, rightFiller.FixedLocation, listOfWalls[linearPosition].Length);//position corresponds to this wall's first item's start point rightFiller.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, rightFiller.FixedLocation + rightFiller.Length, listOfWalls[linearPosition].Length);//position corresponds to this wall's first item's length rightFiller.ItemType = "Filler"; linearItems.Add(rightFiller); } //if last wall, we have right side receiver if (i == strWalls.Length) { wallRightFiller -= 1;//CHANGEME receiver length Receiver aReceiver = new Receiver(); aReceiver.StartHeight = aReceiver.EndHeight = GlobalFunctions.getHeightAtPosition(wallStartHeight, wallEndHeight, listOfWalls[listOfWalls.Count - 1].Length - 1, listOfWalls[listOfWalls.Count - 1].Length); aReceiver.Length = 1f; aReceiver.FixedLocation = listOfWalls[listOfWalls.Count - 1].Length - 1; listOfWalls[listOfWalls.Count - 1].LinearItems.Add(aReceiver); cheatCounter++; } double iRailing = -1; if (hidRailing.Value == "Yes") { iRailing = Convert.ToDouble(hidRailingHeight.Value); } listOfWalls[linearPosition].LinearItems = linearItems; listOfWalls[linearPosition].FillSpaceWithWindows(hidWindowType.Value, hidWindowColour.Value, hidWindowFramingColour.Value, numberOfVents, Convert.ToSingle(txtKneewallHeight.Text), ddlKneewallType.SelectedValue.ToString(), ddlTransomType.SelectedValue.ToString(), bool.Parse(hidSunshade.Value), hidValance.Value, hidFabric.Value, hidOpenness.Value, hidChain.Value, hidScreenType.Value, iRailing);// linearPosition++; } #endregion } } ////Add Area //char[] areaStringDelimeter = { ',' }; //string areaString = Request.Form["hidWall" + i + "WindowInfo" + j]; //string[] areaInfo = areaString.Split(areaStringDelimeter, StringSplitOptions.RemoveEmptyEntries); //Mod aMod = new Mod(); //aMod.ModType = "Window"; ////Height of the mod will be the minimum height for now, CHANGEME //aMod.Height = Math.Min(float.Parse(Request.Form["hidWall" + i + "StartHeight"]), float.Parse(Request.Form["hidWall" + i + "EndHeight"])); //aMod.Length = float.Parse(areaInfo[2]); ////loop for 'number of windows' //for (int k = 0; k <= Int32.Parse(areaInfo[1]); k++) //{ // List<Object> aModItems = new List<Object>(); // Window aWindow = new Window(); //} //Add objects to session //Forward to next page //Last check, if it's a sunspace gable wall, the two gable walls are not seperate, but one entity, so we combine them if (gableType == "Sunspace Gable") { for (int i = 0; i < listOfWalls.Count; i++) { //If this is one of the walls touching the gable peak if (listOfWalls[i].StartHeight == listOfWalls[i+1].EndHeight) { //If start height is smaller, it's the first gable wall if (listOfWalls[i].StartHeight < listOfWalls[i].EndHeight) { //Add the boxheader/receiever BoxHeader aBoxHeader = new BoxHeader(); aBoxHeader.IsReceiver = true; aBoxHeader.FixedLocation = listOfWalls[i].Length; aBoxHeader.Length = Constants.BOXHEADER_LENGTH; aBoxHeader.ItemType = "BoxHeader"; aBoxHeader.StartHeight = GlobalFunctions.getHeightAtPosition(listOfWalls[i].StartHeight, listOfWalls[i].EndHeight, aBoxHeader.FixedLocation, listOfWalls[i].Length); aBoxHeader.EndHeight = GlobalFunctions.getHeightAtPosition(listOfWalls[i].StartHeight, listOfWalls[i].EndHeight, aBoxHeader.FixedLocation + aBoxHeader.Length, listOfWalls[i].Length); listOfWalls[i].LinearItems.Add(aBoxHeader); listOfWalls[i].Length += 3.25f; listOfWalls[i].GablePeak = listOfWalls[i + 1].StartHeight; //Loop through next wall adding items //Remove corner post of second wall for (int j = 0; j < listOfWalls[i+1].LinearItems.Count; j++) { //Set the fixed location to the current length of the first wall, because we 'add on' to it. listOfWalls[i + 1].LinearItems[j].FixedLocation += listOfWalls[i].Length; //Now that location is changed, add the item to the wall itself listOfWalls[i].LinearItems.Add(listOfWalls[i + 1].LinearItems[j]); //Now that the item is in the wall, the wall is longer, so increase its length listOfWalls[i].Length += listOfWalls[i + 1].LinearItems[j].Length; //Adjust endheight to endheight of second wall listOfWalls[i].EndHeight = listOfWalls[i + 1].EndHeight; } //remove second wall entirely listOfWalls.RemoveAt(i + 1); } //We found it, now break out of loop before we out of range exception break; } } } //Indexes //Loop for each wall to set its linear indexes int linearCounter=0; for (int i = 0; i < listOfWalls.Count; i++) { listOfWalls[i].FirstItemIndex = linearCounter; for (int j = 0; j < listOfWalls[i].LinearItems.Count; j++) { //First, lets set modular indexes if (listOfWalls[i].LinearItems[j].ItemType == "Mod") { //Get the mod, then loop for all its items Mod aMod = (Mod)listOfWalls[i].LinearItems[j]; for (int k = 0; k < aMod.ModularItems.Count; k++) { aMod.ModularItems[k].ModuleIndex = (k+1); } listOfWalls[i].LinearItems[j] = aMod; } //now set this item's linear index listOfWalls[i].LinearItems[j].LinearIndex = linearCounter; linearCounter++; } listOfWalls[i].LastItemIndex = linearCounter; listOfWalls[i].Name = "Wall " + (i + 1); } Receiver endReceiver = new Receiver(); endReceiver.FixedLocation = listOfWalls[listOfWalls.Count - 1].Length - 1f; endReceiver.IsTwoPiece = false; listOfWalls[listOfWalls.Count - 1].LastItemIndex++; endReceiver.ItemType = "Receiver"; endReceiver.Length = 1f; endReceiver.LinearIndex = listOfWalls[listOfWalls.Count - 1].LastItemIndex + 1; endReceiver.StartHeight = GlobalFunctions.getHeightAtPosition(listOfWalls[listOfWalls.Count - 1].StartHeight, listOfWalls[listOfWalls.Count - 1].EndHeight, listOfWalls[listOfWalls.Count - 1].Length - 1f, listOfWalls[listOfWalls.Count - 1].Length); endReceiver.EndHeight = GlobalFunctions.getHeightAtPosition(listOfWalls[listOfWalls.Count - 1].StartHeight, listOfWalls[listOfWalls.Count - 1].EndHeight, listOfWalls[listOfWalls.Count - 1].Length, listOfWalls[listOfWalls.Count - 1].Length); listOfWalls[listOfWalls.Count - 1].LinearItems.Add(endReceiver); //linear item sexes for (int i = 0; i < listOfWalls.Count; i++) { for (int j = 0; j < listOfWalls[i].LinearItems.Count; j++) { if (listOfWalls[i].LinearItems[j].ItemType == "Receiver") { //Receiver at start of wall is MF, but at end of wall is FM if (j == 0) { listOfWalls[i].LinearItems[j].Sex = "MF"; } else { listOfWalls[i].LinearItems[j].Sex = "FM"; } } //Corners are always FF to allow the walls to 'go into' them else if (listOfWalls[i].LinearItems[j].ItemType == "Corner") { listOfWalls[i].LinearItems[j].Sex = "FF"; } else if (listOfWalls[i].LinearItems[j].ItemType == "BoxHeader" || listOfWalls[i].LinearItems[j].ItemType == "HChannel") { listOfWalls[i].LinearItems[j].Sex = "FF"; } //Filler is always MM else if (listOfWalls[i].LinearItems[j].ItemType == "Filler") { listOfWalls[i].LinearItems[j].Sex = "MM"; } else if (listOfWalls[i].LinearItems[j].ItemType == "Mod") { //If previous linear item ends with male receiever, this mod must be female if (listOfWalls[i].LinearItems[j - 1].Sex.Substring(1) == "M") { listOfWalls[i].LinearItems[j].Sex = "FF"; } else { listOfWalls[i].LinearItems[j].Sex = "MM"; } try { //If a filler is after this mod, we must make the mod end in female if (listOfWalls[i].LinearItems[j + 1].ItemType == "Filler") { listOfWalls[i].LinearItems[j].Sex = listOfWalls[i].LinearItems[j].Sex.Substring(0, 1) + "F"; } //If a receiver is after this mod, we must make the mod end in male else if (listOfWalls[i].LinearItems[j + 1].ItemType == "Receiver") { listOfWalls[i].LinearItems[j].Sex = listOfWalls[i].LinearItems[j].Sex.Substring(0, 1) + "M"; } //If a boxheader is after this mod, we must make the mod end in male else if (listOfWalls[i].LinearItems[j + 1].ItemType == "BoxHeader") { listOfWalls[i].LinearItems[j].Sex = listOfWalls[i].LinearItems[j].Sex.Substring(0, 1) + "M"; } } catch (Exception ex) { //if we throw an exception, this is the very last linear item in the wall //If it is the last linear item in the wall, that means that a mod goes directly into a corner post //Adjust mod to end male to go into corner post listOfWalls[i].LinearItems[j].Sex = listOfWalls[i].LinearItems[j].Sex.Substring(0, 1) + "M"; } } } } Session.Add("listOfWalls", listOfWalls); Session.Add("sunroomProjection", hidRoomProjection.Value); Session.Add("sunroomWidth", hidRoomWidth.Value); if (Session["newProjectHasRoof"].ToString() == "Yes") { Response.Redirect("RoofWizard.aspx"); } else if (Session["newProjectPrefabFloor"].ToString() == "Yes") { Response.Redirect("WizardFloors.aspx"); } else { Response.Redirect("ProjectPreview.aspx"); } }