コード例 #1
0
ファイル: Plane3.cs プロジェクト: Sunlighter/RationalGeometry
        public static Plane3 FromFourPoints(Vertex3 a, Vertex3 b, Vertex3 c, Vertex3 keep)
        {
            Plane3 p = Plane3.FromThreePoints(a, b, c);

            if (p.Contains(keep))
            {
                throw new Exception("Fourth point lies in the plane of the first three");
            }
            else
            {
                return(p.FlipToInclude(keep));
            }
        }
コード例 #2
0
 public static IntersectionResult Intersect(Line3 line, Plane3 plane)
 {
     if (plane.Contains(line))
     {
         return(new IntersectionFailed(IntersectionFailedReason.Coincident));
     }
     else if (plane.IsParallelTo(line))
     {
         return(new IntersectionFailed(IntersectionFailedReason.Parallel));
     }
     else
     {
         Vector3 convergence = line.Direction.ComponentAlong(plane.Normal);
         //Vector3 run = line.Direction.ComponentOrtho(plane.Normal);
         Vector3 p1 = line.Origin - plane.Origin;
         Vector3 p2 = (line.Origin + line.Direction) - plane.Origin;
         return(new IntersectionVertex3
                (
                    Interpolate(p1.ScaledLengthAlong(convergence), line.Origin, p2.ScaledLengthAlong(convergence), line.Origin + line.Direction, BigRational.Zero)
                ));
     }
 }
コード例 #3
0
ファイル: Line3.cs プロジェクト: Sunlighter/RationalGeometry
 public bool IsParallelTo(Plane3 plane)
 {
     return(direction.IsPerpendicularTo(plane.Normal));
 }
コード例 #4
0
        public static CH_Polyhedron Make(ImmutableList <CH_Polygon> facesAway, Vertex3 v)
        {
            ImmutableList <CH_Polygon> facesAway1 = facesAway;

            foreach (CH_Polygon face in facesAway1)
            {
                if (!(face.Plane.Includes(v)))
                {
                    throw new ArgumentException("Polygons must face away from new point");
                }
            }

            DualIndexedSet <Tuple <Vertex3, Vertex3> > edgeMap    = new DualIndexedSet <Tuple <Vertex3, Vertex3> >(x => new Tuple <Vertex3, Vertex3>(x.Item2, x.Item1));
            ImmutableDictionary <int, int>             edgeToFace = ImmutableDictionary <int, int> .Empty;
            int iEnd = facesAway1.Count;

            for (int i = 0; i < iEnd; ++i)
            {
                foreach (CH_Polygon.Edge edge in facesAway1[i].Edges)
                {
                    var(edgeMap2, eIndex, isNew) = edgeMap.EnsureAdded(new Tuple <Vertex3, Vertex3>(edge.Start, edge.End));
                    edgeMap = edgeMap2;
                    if (edgeToFace.ContainsKey(eIndex))
                    {
                        throw new ArgumentException("Invalid polyhedron (edge traversed in same direction by more than one face)");
                    }
                    edgeToFace = edgeToFace.Add(eIndex, i);
                }
            }
            ImmutableDictionary <Vertex3, int> startToEdge = ImmutableDictionary <Vertex3, int> .Empty;
            int iEnd2 = edgeMap.Count;

            for (int i = 0; i < iEnd2; ++i)
            {
                if (!(edgeToFace.ContainsKey(i)))
                {
                    startToEdge = startToEdge.Add(edgeMap[i].Item1, i);
                }
                if (!(edgeToFace.ContainsKey(~i)))
                {
                    startToEdge = startToEdge.Add(edgeMap[~i].Item1, ~i);
                }
            }

            ImmutableList <int> edges = ImmutableList <int> .Empty;

            edges = edges.Add(startToEdge.First().Value);
            int sentinel = startToEdge.Count;

            while (true)
            {
                Vertex3 end = edgeMap[edges[edges.Count - 1]].Item2;
                if (!(startToEdge.ContainsKey(end)))
                {
                    throw new ArgumentException("Unable to walk loose edges");
                }
                int nextEdge = startToEdge[end];
                if (nextEdge == edges[0])
                {
                    break;
                }
                edges = edges.Add(nextEdge);
                --sentinel;
                if (sentinel < 0)
                {
                    throw new InvalidOperationException("Loose edges don't loop properly");
                }
            }
            if (edges.Count != startToEdge.Count)
            {
                throw new InvalidOperationException("Not all loose edges were used");
            }

            sentinel = edges.Count;
            Func <int, int, bool> inSamePlane = delegate(int edge1, int edge2)
            {
                Tuple <Vertex3, Vertex3> e1 = edgeMap[edge1];
                Tuple <Vertex3, Vertex3> e2 = edgeMap[edge2];
                Plane3 p = Plane3.FromThreePoints(e1.Item1, e1.Item2, v);
                return(p.Contains(e2.Item1) && p.Contains(e2.Item2));
            };

            while (true)
            {
                if (!inSamePlane(edges[0], edges[edges.Count - 1]))
                {
                    break;
                }
                int x = edges[0];
                edges = edges.RemoveAt(0).Add(x);
                --sentinel;
                if (sentinel < 0)
                {
                    throw new InvalidOperationException("Loose edges all lie in the same plane as the vertex (?!)");
                }
            }

            ImmutableList <CH_Polygon> newPolys = ImmutableList <CH_Polygon> .Empty;
            ImmutableList <Vertex3>    corners  = ImmutableList <Vertex3> .Empty;
            int?lastEdge = null;

            Action flush = delegate()
            {
                corners  = corners.Add(edgeMap[lastEdge.Value].Item2).Add(v);
                newPolys = newPolys.Add(new CH_Polygon(corners));
            };

            Action <int> addEdge = delegate(int edge)
            {
                if (lastEdge == null || inSamePlane(edge, lastEdge.Value))
                {
                    corners  = corners.Add(edgeMap[edge].Item1);
                    lastEdge = edge;
                }
                else
                {
                    flush();
                    corners = ImmutableList <Vertex3> .Empty
                              .Add(edgeMap[edge].Item1);

                    lastEdge = edge;
                }
            };

            foreach (int edge in edges)
            {
                addEdge(edge);
            }
            flush();

            return(new CH_Polyhedron(newPolys.AddRange(facesAway1)));
        }
コード例 #5
0
ファイル: Plane3.cs プロジェクト: Sunlighter/RationalGeometry
 public bool IsCoincidentWith(Plane3 plane)
 {
     return(this.IsParallelTo(plane) && this.Contains(plane.Origin));
 }
コード例 #6
0
ファイル: Plane3.cs プロジェクト: Sunlighter/RationalGeometry
 public bool IsParallelTo(Plane3 plane)
 {
     return(plane.normal.IsParallelTo(normal));
 }