public Team Create(Team team) { team = _teamRepository.Create(team); _playerService.GeneratePlayerData(team); return team; }
public TeamDto(Team team) : base(team) { Name = team.Name; UserId = team.UserId; StadiumId = team.StadiumId; Attack = team.Attack; Pass = team.Pass; Defense = team.Defense; }
private Team CreateCorrectTeam() { var team = new Team { Name = "FC Barcelona", User = new User { Id = 1 }, UserId = 1, TeamSetup = TeamSetupEnum.Setup442A }; return team; }
public void GeneratePlayerData(Team team) { var playerPositions = _teamRepository.GetPlayerPositionsForTeamSetup(team.TeamSetup); for(int i = 0; i < playerPositions.Count; ++i) { CreatePlayerData(team, playerPositions[i]); } CreatePlayerData(team, PlayerPositionEnum.Goalkeeper); int restOfPlayers = 17 - playerPositions.Count; for(int i = 0; i < restOfPlayers; ++i) { CreatePlayerData(team, PlayerPositionEnum.Unknown); } }
public OperationResult Create(CreateUserDto createUserDto) { var user = new User { FirstName = createUserDto.FirstName, LastName = createUserDto.LastName, Email = createUserDto.Email, Password = CalculatePasswordHash(createUserDto.Password) }; user = _userRepository.Create(user); TeamSetupEnum teamSetup = TeamSetupEnum.Unknown; if(!TeamSetupEnum.TryParse(createUserDto.TeamSetup, true, out teamSetup)) { return new OperationResult { IsSuccess = false, ErrorMessage = $"Team setup '{createUserDto.TeamSetup}' not exists." }; } var team = new Team { Name = createUserDto.TeamName, TeamSetup = teamSetup, User = user, UserId = user.Id }; team = _teamService.Create(team); var stadium = new Stadium { Name = createUserDto.StadiumName, Capacity = 5000, Team = team, TeamId = team.Id }; stadium = _stadiumRepository.Create(stadium); return new OperationResult { IsSuccess = true, Data = user };; }
public void Update(Team team) { _teamRepository.Update(team); }
private void CreatePlayerData(Team team, PlayerPositionEnum playerPosition) { Random random = new Random(); if(playerPosition == PlayerPositionEnum.Unknown) { int randomPosition = random.Next(1, 12); playerPosition = (PlayerPositionEnum) randomPosition; } int randomFoot = random.Next(1, 2); FavouriteFootEnum favouriteFoot = (FavouriteFootEnum) randomFoot; var player = new Player { FirstName = "John", LastName = "Smith", Team = team, TeamId = team.Id, PlayerPosition = playerPosition, FavouriteFoot = favouriteFoot, Attack = GenerateAttackPoints(playerPosition), Pass = GeneratePassPoints(playerPosition), Defense = GenerateDefensePoints(playerPosition), Age = random.Next(17, 23), Height = random.Next(150, 200), Weight = random.Next(60, 100) }; team.Attack += player.Attack; team.Defense += player.Defense; team.Pass += player.Pass; player.Price = CalculatePrice(player); _playerRepository.Create(player); }