public Node( Texture2D im, Rectangle bounds, Layer l, int start_x, int start_y, int? end_x = null, int? end_y = null, int? delay = null ) { image = im; im_bounds = bounds; _Node( l, start_x, start_y, end_x, end_y, delay ); }
public Layer AddLayer( string name ) { Layer l = new Layer(this, name); layers.Add( l ); return l; }
public Node( Action act, Layer l, int start_x, int start_y, int? end_x = null, int? end_y = null, int? delay = null ) { OnDraw = act; _Node( l, start_x, start_y, end_x, end_y, delay ); }