コード例 #1
0
        private void SudokuControl_Paint(object sender, PaintEventArgs e)
        {
            try
            {
                SudokuGrid grid = Grid;

                // Keep form designer happy
                if (grid == null)
                {
                    grid = new SudokuGrid(new SudokuGrid.GridOptions(3, 3, '1'));
                }

                using (PaintContext context = new PaintContext(e.Graphics, Size, grid, selx, sely))
                {
                    grid.Paint(context);
                }
            }
            catch (Exception ex)
            {
                e.Graphics.DrawString("! " + ex.ToString(), Font, Brushes.Red, 0, 0);
            }
        }
コード例 #2
0
ファイル: SudokuGrid.cs プロジェクト: TripleStep/SudokuSolver
 void PaintCages(PaintContext context, Pen thick)
 {
     for (int x = 0; x < Cells - 1; ++x)
     {
         for (int y = 0; y < Cells; ++y)
         {
             if (CageAt(x, y) != CageAt(x + 1, y))
             {
                 context.DrawVerticalLine(x, y, thick);
             }
         }
     }
     for (int x = 0; x < Cells; ++x)
     {
         for (int y = 0; y < Cells - 1; ++y)
         {
             if (CageAt(x, y) != CageAt(x, y + 1))
             {
                 context.DrawHorizontalLine(x, y, thick);
             }
         }
     }
 }
コード例 #3
0
        public override void PaintBackground(HintPainter hp, Hint.Kind v)
        {
            PaintContext context = (PaintContext)hp;
            int          Cells   = context.grid.Cells;
            Brush        back    = PaintContext.BackgroundBrush(v);

            if (house == Houses.Cell)
            {
                context.FillCell(i0, i1, back);
            }
            else if (house == Houses.Column)
            {
                context.FillColumn(i0, back);
            }
            else if (house == Houses.Row)
            {
                context.FillRow(i0, back);
            }
            else if (house == Houses.Box)
            {
                context.FillBox(i0, back);
            }
            else if (house == Houses.MajorDiagonal)
            {
                for (int x = 0; x < Cells; ++x)
                {
                    context.FillCell(x, x, back);
                }
            }
            else if (house == Houses.MinorDiagonal)
            {
                for (int x = 0; x < Cells; ++x)
                {
                    context.FillCell(x, Cells - x - 1, back);
                }
            }
        }
コード例 #4
0
ファイル: SudokuGrid.cs プロジェクト: TripleStep/SudokuSolver
        public void Paint(PaintContext context)
        {
            Graphics graphics = context.graphics;

            // Background
            Brush back =
                InEditMode ? Brushes.LightSalmon :
                (solver.UnfulfilledRequirements.Length == 0) ? Brushes.LightGreen :
                Brushes.White;

            context.FillBackground(back);

            // Coloured cages or boxes
            if (gridOptions.colours != null)
            {
                Color[] cage_colours = new Color[] {
                    Color.FromArgb(255, 253, 152),
                    Color.FromArgb(207, 231, 153),
                    Color.FromArgb(203, 232, 250),
                    Color.FromArgb(248, 207, 223)
                };
                Brush[] cage_brushes = new Brush[4];
                for (int i = 0; i < 4; ++i)
                {
                    cage_brushes[i] = new SolidBrush(cage_colours[i]);
                }
                for (int x = 0; x < Cells; ++x)
                {
                    for (int y = 0; y < Cells; ++y)
                    {
                        context.FillCell(x, y, cage_brushes[gridOptions.colours[x, y]]);
                    }
                }
                for (int i = 0; i < 4; ++i)
                {
                    cage_brushes[i].Dispose();
                }
            }

            // Diagonals - brush  previously Brushes.LightGray
            if (MajorDiagonal)
            {
                using (Brush br = new HatchBrush(HatchStyle.ForwardDiagonal, Color.DarkGray, Color.Transparent))
                    for (int x = 0; x < Cells; ++x)
                    {
                        context.FillCell(x, x, br);
                    }
            }
            if (MinorDiagonal)
            {
                using (Brush br = new HatchBrush(HatchStyle.BackwardDiagonal, Color.DarkGray, Color.Transparent))
                    for (int x = 0; x < Cells; ++x)
                    {
                        context.FillCell(x, Cells - x - 1, br);
                    }
            }

            // Cage totals
            if (IsKiller)
            {
                Point?[] cage_indicators = new Point?[NumCages];
                for (int y = Cells - 1; y >= 0; --y)
                {
                    for (int x = Cells - 1; x >= 0; --x)
                    {
                        if (flags[x, y] == CellFlags.Free)
                        {
                            cage_indicators[cageInfo.cages[x, y]] = new Point(x, y);
                        }
                    }
                }

                using (Pen inner = new Pen(Color.White, 5.0f))
                    PaintCages(context, inner);

                for (int i = 0; i < NumCages; ++i)
                {
                    if (cage_indicators[i] != null)
                    {
                        context.DrawTotal(Brushes.Black,
                                          cage_indicators[i].Value.X, cage_indicators[i].Value.Y, cageInfo.remaining_totals[i].ToString());
                    }
                }
            }

            foreach (Hint hint in paintedHints)
            {
                hint.PaintBackground(context);
            }

            context.DrawSelection();

            // Grid
            Dictionary <int, int> bs = new Dictionary <int, int>();

            for (int x = 0; x < Cells; ++x)
            {
                for (int y = 0; y < Cells; ++y)
                {
                    int b = BoxAt(x, y);
                    if (bs.ContainsKey(b))
                    {
                        ++bs[b];
                    }
                    else
                    {
                        bs[b] = 1;
                    }
                }
            }
            Func <int, int, int, int, int> border = (int x0, int y0, int x1, int y1) =>
            {
                int b0 = BoxAt(x0, y0), b1 = BoxAt(x1, y1);
                if (b0 == b1)
                {
                    return(0);
                }
                if (bs[b0] < Cells || bs[b1] < Cells)
                {
                    return(2);
                }
                return(1);
            };

            using (Pen thick = new Pen(Color.Black, 3.0f))
                using (Pen wrong = new Pen(Color.Red, 3.0f))
                {
                    Pen[] pens = { Pens.Black, thick, wrong };
                    for (int x = 0; x < Cells - 1; ++x)
                    {
                        for (int y = 0; y < Cells; ++y)
                        {
                            context.DrawVerticalLine(x, y, pens[border(x, y, x + 1, y)]);
                        }
                    }
                    for (int x = 0; x < Cells; ++x)
                    {
                        for (int y = 0; y < Cells - 1; ++y)
                        {
                            context.DrawHorizontalLine(x, y, pens[border(x, y, x, y + 1)]);
                        }
                    }
                }

            // Givens
            {
                for (int x = 0; x < Cells; ++x)
                {
                    for (int y = 0; y < Cells; ++y)
                    {
                        if (flags[x, y] == CellFlags.Fixed)
                        {
                            context.DrawCell(Brushes.Black, x, y, values[x, y]);
                        }
                        else if (flags[x, y] == CellFlags.Play)
                        {
                            context.DrawCell(Brushes.Purple, x, y, values[x, y]);
                        }
                        else if (flags[x, y] == CellFlags.Solved)
                        {
                            context.DrawCell(Brushes.Green, x, y, values[x, y]);
                        }
                    }
                }
            }

            // Knowns of solver
            {
                foreach (Candidate k in solver.SelectedCandidates)
                {
                    SudokuCandidate sc = (SudokuCandidate)k;
                    if (flags[sc.x, sc.y] == CellFlags.Free)
                    {
                        context.DrawCell(Brushes.Green, sc.x, sc.y, sc.n);
                    }
                }
            }

            // Unknowns as pencil marks
            if (HintFlags.PaintPencilMarks)
            {
                foreach (SudokuCandidate k in solver.UnselectedCandidates)
                {
                    context.SetPencil(k, Hint.Kind.Maybe);
                }
            }

            foreach (Hint hint in paintedHints)
            {
                hint.PaintForeground(context);
            }

            context.PaintPencilMarksAndHints();
        }
コード例 #5
0
        public override void PaintBackground(HintPainter hp, Hint.Kind v)
        {
            PaintContext context = (PaintContext)hp;

            context.FillCell(x, y, v);
        }
コード例 #6
0
        public override void PaintForeground(HintPainter hp, Hint.Kind v)
        {
            PaintContext context = (PaintContext)hp;

            context.SetPencil(this, v);
        }