/// <summary> /// Действия при присваивании значения ячейке /// </summary> /// <param name="value"></param> private void SetNewValue(int value) { Cell oldCell = cells[currentCell.X, currentCell.Y].Clone(); cells[currentCell.X, currentCell.Y].CellText = value; Cell newCell = cells[currentCell.X, currentCell.Y].Clone(); if (typeAction == TypeAction.game) { historyClass.AddStep(oldCell, newCell); } bool isAllFilled = true; for (int i = 0; i < 9; i++) { for (int j = 0; j < 9; j++) { if (cells[i, j].CellType == CellType.clear || cells[i, j].CellType == CellType.smartLabel) { isAllFilled = false; j = i = 10; } } } if (isAllFilled) { check_Click(null, null); } }