public void LoadGameFile() { Game loadedGameTemplate = new Game(); string path = editor.GetFilePath(); loadedGameTemplate.FromCSV(path, false); MakeGameTemplate(loadedGameTemplate); }
public void LoadGame(string gameFilePath) { game.FromCSV(gameFilePath, true); (bool, bool)r = view.ChooseGame(); bool ChoseAGame = r.Item1; bool isLoadingSave = r.Item2; if (ChoseAGame) { game.FromCSV(gameFilePath, isLoadingSave); view.DrawSudoku(game); StartTimer(); } else { view.Show("Game Load aborted"); } }
public void ResetGame() { string gamePath = game.currentGameFile; game = new Game(); game.FromCSV(gamePath, false); game.timeTaken = 0; view.ResetGame(); }
public void StartSudoku(string selection, bool options) { currentFileName = selection; game = new Game(); game.FromCSV(selection, options); if (options == false) { game.timeTaken = 0; } sudokuForm.Initialise(game, this); sudokuForm.GenerateGrid(game.originalNumbersArray, game.lastSaveNumbersArray); sudokuForm.ShowDialog(); }
public void RestartGame() { game.StopTimer(); game.lastSaveNumbersArray = game.originalNumbersArray; game.numbersArray = game.originalNumbersArray; game.timeTaken = 0; game.ToCSV(currentFileName); game = new Game(); game.FromCSV(currentFileName, false); sudokuForm.Initialise(game, this); sudokuForm.GenerateGrid(game.originalNumbersArray, game.lastSaveNumbersArray); }
public void StartEditor(int x, int y, bool editExisting, string file) { game = new Game(); if (editExisting == false) { int[] grid = game.CreateGridBlank(x, y); game.Set(grid); editorForm.Initialise(game, this, x, y, true); editorForm.GenerateGrid(); editorForm.ShowDialog(); } else { game.FromCSV(file, false); editorForm.Initialise(game, this, x, y, false); editorForm.GenerateGrid(); editorForm.ShowDialog(); } }
public void Run() { game.SetMaxValue(9); game.SetSquareWidth(3); game.SetSquareHeight(3); // 4 x 4 string csv = "1,0,2,0,2,4,3,1,4,2,1,3,3,1,4,2"; // 9 x 9 csv = "0,3,5,6,1,4,8,9,2,8,4,2,9,7,3,5,6,1,9,6,1,2,8,5,3,7,4,2,8,6,3,4,9,1,5,7,4,1,3,8,5,7,9,2,6,5,7,9,1,2,6,4,3,8,1,5,7,4,9,2,6,8,3,6,9,4,7,3,8,2,1,5,3,2,8,5,6,1,7,4,0"; game.FromCSV(csv); view.Show(game.ToPrettyString()); // game.GetBySquare(8, 1); List <int> listToCheck = game.GetByRow(8); //Timer timer = new Timer(); //timer.Start(); //view.Show("Timer Started"); view.Show($"Blank spaces remaing: {game.CountAllBlanksRemaining()}"); int[] changeCellValue = view.GetIntArray("Please enter a square, index, and new value"); game.SetByRow(changeCellValue[2], changeCellValue[0], changeCellValue[1]); changeCellValue = view.GetIntArray("Please enter a square, index, and new value"); game.SetByRow(changeCellValue[2], changeCellValue[0], changeCellValue[1]); view.Show(game.ToPrettyString()); System.Console.WriteLine("Going Back"); game.GoBack(); game.GoBack(); view.Show(game.ToPrettyString()); System.Console.WriteLine("Going Forward"); game.GoForward(); game.GoForward(); view.Show(game.ToPrettyString()); //timer.Stop(); //view.Show($"Final Game Time: {timer.GetTime()}"); }