コード例 #1
0
 public BlockManager(TextureManager manager, double rightSide, double topSide, Vector scaleVector)
 {
     _textureManager = manager;
     _scalingVector = scaleVector;
     _currentBlock = new Block(_textureManager, "pickle_block", _scalingVector);
     _blockHeight = _currentBlock.GetHeight();
     _blockWidth = _currentBlock.GetWidth();
     _previewBottomBound = (topSide / 2) - _blockHeight * 6;
     _previewLeftBound = (rightSide / 2) - _blockWidth * 5;
     _previewTetro = new Tetromino();
     _currentTetro = new Tetromino();
     _shadowTetro = new Tetromino();
 }
コード例 #2
0
        // Spawns a new tetromino just for preview. Stored in _previewTetro
        public void SpawnNewPreviewTetro()
        {
            Random rand = new Random();
            Color color = new Color(1, 1, 1, 1);
            int tetro = rand.Next(0, 7);
            string blockType = "";
            if (tetro == 0)
            {
                _previewTetro = new Tetromino(TetroType.LongBlock);
            }
            if (tetro == 1)
            {
                _previewTetro = new Tetromino(TetroType.Square);
            }
            if (tetro == 2)
            {
                _previewTetro = new Tetromino(TetroType.LeftZ);
            }
            if (tetro == 3)
            {
                _previewTetro = new Tetromino(TetroType.RightZ);
            }
            if (tetro == 4)
            {
                _previewTetro = new Tetromino(TetroType.LeftHook);
            }
            if (tetro == 5)
            {
                _previewTetro = new Tetromino(TetroType.RightHook);
            }
            if (tetro == 6)
            {
                _previewTetro = new Tetromino(TetroType.TBlock);
            }

            switch (_previewTetro.Type)
            {
                case TetroType.LongBlock:
                    {
                        /*
                         *         *
                         *         *
                         *         *
                         *         *
                         **/
                        color.Red = 1.0f;
                        color.Green = 0.2f;
                        color.Blue = 0.0f;
                        blockType = "breadBot_block";
                        SpawnNewBlock(blockType, "preview");
                        _previewTetro.Blocks.Add(_currentBlock);
                        blockType = "breadMid_block";
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_previewLeftBound + ((_blockWidth * 5) /2), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_previewLeftBound + ((_blockWidth * 5) /2), _currentBlock.GetPosition().Y + (2 * _currentBlock.GetHeight()));
                        _previewTetro.Blocks.Add(_currentBlock);
                        blockType = "breadTop_block";
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_previewLeftBound + ((_blockWidth * 5) /2), _currentBlock.GetPosition().Y + (3 * _currentBlock.GetHeight()));
                        _previewTetro.Blocks.Add(_currentBlock);
                        break;
                    }
                case TetroType.Square:
                    {
                        /*
                         *         **
                         *         **
                         **/
                        color.Red = 1.0f;
                        color.Green = 0.0f;
                        color.Blue = 0.0f;
                        blockType = "pickle_block";
                        SpawnNewBlock(blockType, "preview");
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_previewLeftBound + ((_blockWidth * 5) /2), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_currentBlock.GetPosition().X + _currentBlock.GetWidth(), _currentBlock.GetPosition().Y);
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_currentBlock.GetPosition().X + _currentBlock.GetWidth(), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                        _previewTetro.Blocks.Add(_currentBlock);
                        break;
                    }
                case TetroType.LeftHook:
                    {
                        /*
                         *         **
                         *          *
                         *          *
                         **/
                        color.Red = 0.0f;
                        color.Green = 1.0f;
                        color.Blue = 0.0f;
                        blockType = "cucumber_block";
                        SpawnNewBlock(blockType, "preview");
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_previewLeftBound + ((_blockWidth * 5) /2), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_previewLeftBound + ((_blockWidth * 5) /2), _currentBlock.GetPosition().Y + (2 * _currentBlock.GetHeight()));
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_currentBlock.GetPosition().X - _currentBlock.GetWidth(), _currentBlock.GetPosition().Y + (2 * _currentBlock.GetHeight()));
                        _previewTetro.Blocks.Add(_currentBlock);
                        break;
                    }
                case TetroType.RightHook:
                    {
                        /*
                         *         **
                         *         *
                         *         *
                         **/
                        color.Red = 0.0f;
                        color.Green = 0.0f;
                        color.Blue = 1.0f;
                        blockType = "tomato_block";
                        SpawnNewBlock(blockType, "preview");
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_previewLeftBound + ((_blockWidth * 5) /2), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_previewLeftBound + ((_blockWidth * 5) /2), _currentBlock.GetPosition().Y + (2 * _currentBlock.GetHeight()));
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_currentBlock.GetPosition().X + _currentBlock.GetWidth(), _currentBlock.GetPosition().Y + (2 * _currentBlock.GetHeight()));
                        _previewTetro.Blocks.Add(_currentBlock);
                        break;
                    }
                case TetroType.RightZ:
                    {
                        /*
                         *         **
                         *          **
                         **/
                        color.Red = 0.5f;
                        color.Green = 0.0f;
                        color.Blue = 0.5f;
                        blockType = "olive_block";
                        SpawnNewBlock(blockType, "preview");
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_currentBlock.GetPosition().X + _currentBlock.GetWidth(), _currentBlock.GetPosition().Y);
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_currentBlock.GetPosition().X + _currentBlock.GetWidth(), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_currentBlock.GetPosition().X + (2 * _currentBlock.GetWidth()), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                        _previewTetro.Blocks.Add(_currentBlock);
                        break;
                    }
                case TetroType.LeftZ:
                    {
                        /*
                         *         **
                         *        **
                         **/
                        color.Red = 1.0f;
                        color.Green = 1.0f;
                        color.Blue = 0f;
                        blockType = "lettuce_block";
                        SpawnNewBlock(blockType, "preview");
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_currentBlock.GetPosition().X - _currentBlock.GetWidth(), _currentBlock.GetPosition().Y);
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_currentBlock.GetPosition().X - _currentBlock.GetWidth(), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_currentBlock.GetPosition().X - (2 * _currentBlock.GetWidth()), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                        _previewTetro.Blocks.Add(_currentBlock);
                        break;
                    }
                case TetroType.TBlock:
                    {
                        /*
                         *      ***
                         *       *
                         **/
                        color.Red = 0.5f;
                        color.Green = 0.5f;
                        color.Blue = 0.5f;
                        blockType = "pepper_block";
                        SpawnNewBlock(blockType, "preview");
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_currentBlock.GetPosition().X, _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_currentBlock.GetPosition().X - _currentBlock.GetWidth(), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                        _previewTetro.Blocks.Add(_currentBlock);
                        SpawnNewBlock(blockType, "preview");
                        _currentBlock.SetPosition(_currentBlock.GetPosition().X + _currentBlock.GetWidth(), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                        _previewTetro.Blocks.Add(_currentBlock);
                        break;
                    }
                default:
                    {
                        break;
                    }
            }
            _previewTetro.Moving = false;
        }
コード例 #3
0
 // Spawns a new tetromino just for holding. Stored in _holdingTetro
 public void SpawnNewHoldingTetro(TetroType type)
 {
     Color color = new Color(1, 1, 1, 1);
     _holdingTetro = new Tetromino(type);
     string blockType = "";
     switch (_holdingTetro.Type)
     {
         case TetroType.LongBlock:
             {
                 /*
                  *         *
                  *         *
                  *         *
                  *         *
                  **/
                 color.Red = 1.0f;
                 color.Green = 0.2f;
                 color.Blue = 0.0f;
                 blockType = "breadBot_block";
                 SpawnNewBlock(blockType, "holding");
                 _holdingTetro.Blocks.Add(_currentBlock);
                 blockType = "breadMid_block";
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(-_previewLeftBound - ((_blockWidth * 5) / 2), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(-_previewLeftBound - ((_blockWidth * 5) / 2), _currentBlock.GetPosition().Y + (2 * _currentBlock.GetHeight()));
                 _holdingTetro.Blocks.Add(_currentBlock);
                 blockType = "breadTop_block";
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(-_previewLeftBound - ((_blockWidth * 5) / 2), _currentBlock.GetPosition().Y + (3 * _currentBlock.GetHeight()));
                 _holdingTetro.Blocks.Add(_currentBlock);
                 break;
             }
         case TetroType.Square:
             {
                 /*
                  *         **
                  *         **
                  **/
                 color.Red = 1.0f;
                 color.Green = 0.0f;
                 color.Blue = 0.0f;
                 blockType = "pickle_block";
                 SpawnNewBlock(blockType, "holding");
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(-_previewLeftBound - ((_blockWidth * 5) / 2), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(_currentBlock.GetPosition().X - _currentBlock.GetWidth(), _currentBlock.GetPosition().Y);
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(_currentBlock.GetPosition().X - _currentBlock.GetWidth(), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                 _holdingTetro.Blocks.Add(_currentBlock);
                 break;
             }
         case TetroType.LeftHook:
             {
                 /*
                  *         **
                  *          *
                  *          *
                  **/
                 color.Red = 0.0f;
                 color.Green = 1.0f;
                 color.Blue = 0.0f;
                 blockType = "cucumber_block";
                 SpawnNewBlock(blockType, "holding");
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(-_previewLeftBound - ((_blockWidth * 5) / 2), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(-_previewLeftBound - ((_blockWidth * 5) / 2), _currentBlock.GetPosition().Y + (2 * _currentBlock.GetHeight()));
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(_currentBlock.GetPosition().X - _currentBlock.GetWidth(), _currentBlock.GetPosition().Y + (2 * _currentBlock.GetHeight()));
                 _holdingTetro.Blocks.Add(_currentBlock);
                 break;
             }
         case TetroType.RightHook:
             {
                 /*
                  *         **
                  *         *
                  *         *
                  **/
                 color.Red = 0.0f;
                 color.Green = 0.0f;
                 color.Blue = 1.0f;
                 blockType = "tomato_block";
                 SpawnNewBlock(blockType, "holding");
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(-_previewLeftBound - ((_blockWidth * 5) / 2), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(-_previewLeftBound - ((_blockWidth * 5) / 2), _currentBlock.GetPosition().Y + (2 * _currentBlock.GetHeight()));
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(_currentBlock.GetPosition().X + _currentBlock.GetWidth(), _currentBlock.GetPosition().Y + (2 * _currentBlock.GetHeight()));
                 _holdingTetro.Blocks.Add(_currentBlock);
                 break;
             }
         case TetroType.RightZ:
             {
                 /*
                  *         **
                  *          **
                  **/
                 color.Red = 0.5f;
                 color.Green = 0.0f;
                 color.Blue = 0.5f;
                 blockType = "olive_block";
                 SpawnNewBlock(blockType, "holding");
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(_currentBlock.GetPosition().X + _currentBlock.GetWidth(), _currentBlock.GetPosition().Y);
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(_currentBlock.GetPosition().X + _currentBlock.GetWidth(), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(_currentBlock.GetPosition().X + (2 * _currentBlock.GetWidth()), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                 _holdingTetro.Blocks.Add(_currentBlock);
                 break;
             }
         case TetroType.LeftZ:
             {
                 /*
                  *         **
                  *        **
                  **/
                 color.Red = 1.0f;
                 color.Green = 1.0f;
                 color.Blue = 0f;
                 blockType = "lettuce_block";
                 SpawnNewBlock(blockType, "holding");
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(_currentBlock.GetPosition().X - _currentBlock.GetWidth(), _currentBlock.GetPosition().Y);
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(_currentBlock.GetPosition().X - _currentBlock.GetWidth(), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(_currentBlock.GetPosition().X - (2 * _currentBlock.GetWidth()), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                 _holdingTetro.Blocks.Add(_currentBlock);
                 break;
             }
         case TetroType.TBlock:
             {
                 /*
                  *      ***
                  *       *
                  **/
                 color.Red = 0.5f;
                 color.Green = 0.5f;
                 color.Blue = 0.5f;
                 blockType = "pepper_block";
                 SpawnNewBlock(blockType, "holding");
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(_currentBlock.GetPosition().X, _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(_currentBlock.GetPosition().X - _currentBlock.GetWidth(), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                 _holdingTetro.Blocks.Add(_currentBlock);
                 SpawnNewBlock(blockType, "holding");
                 _currentBlock.SetPosition(_currentBlock.GetPosition().X + _currentBlock.GetWidth(), _currentBlock.GetPosition().Y + _currentBlock.GetHeight());
                 _holdingTetro.Blocks.Add(_currentBlock);
                 break;
             }
         default:
             {
                 break;
             }
     }
     _holdingTetro.Moving = false;
 }
コード例 #4
0
 // Resets the _block List, _gamOver bool, _currentBlock, and _currentTetro
 public void Reset()
 {
     _gameOver = false;
     _blocks.Clear();
     _completedRows = 0;
     _currentBlock = new Block();
     _currentTetro = new Tetromino();
 }
コード例 #5
0
        // Checks to see if the tetro is colliding with the sides of play area
        private bool BlockSideCollisionCheck(Tetromino tetro)
        {
            foreach (Block testBlock in tetro.Blocks)
            {
                if (testBlock != null)
                {
                    if (testBlock.GetBoundingBox().Left < _leftBound)
                    {
                        // Gets the difference in space between where the colliding block is and the left.
                        double position = -(testBlock.GetPosition().X  + (_blockWidth / 2) - _leftBound);
                        foreach (Block block in tetro.Blocks)
                        {
                            block.Readjust(new Vector(1, 0, 0), position);
                        }
                        return false;
                    }

                    if (testBlock.GetBoundingBox().Right > _rightBound)
                    {
                        // Gets the difference in space between where the colliding block is and the right.
                        double position = -(testBlock.GetPosition().X - (_blockWidth / 2) - _rightBound);
                        foreach (Block block in tetro.Blocks)
                        {
                            block.Readjust(new Vector(1, 0, 0), position);
                        }
                        return false;
                    }
                }
            }
            return true;
        }
コード例 #6
0
 // Checks to see if the tetro it hit another block
 private bool BlockCollisionCheck(Tetromino tetro, bool fallingBlock)
 {
     foreach (Block testBlock in tetro.Blocks)
     {
         if (_blocks.Count != 0 && testBlock != null)
         {
             foreach (Block block in _blocks)
             {
                 if (testBlock.GetBoundingBox().IntersectsWith(block.GetBoundingBox()))
                 {
                     if (fallingBlock)
                     {
                         // Gets the difference in space between where the colliding block is and the block it hit. Moves the whole tetro back
                         // by that amount to set it in the correct place.
                         double position = -1 * ((testBlock.GetPosition().Y - (testBlock.GetHeight() / 2)) - (block.GetPosition().Y + (block.GetHeight() / 2)));
                         foreach (Block tetroBlock in tetro.Blocks)
                         {
                             tetroBlock.Readjust(new Vector(0, 1, 0), position);
                         }
                     }
                     return false;
                 }
             }
         }
     }
     return true;
 }
コード例 #7
0
 // Checks to see if the tetro hit the bottom of the play area
 private bool BlockBottomCollisionCheck(Tetromino tetro)
 {
     foreach (Block testBlock in tetro.Blocks)
     {
         if (testBlock != null)
         {
             if (testBlock.GetBoundingBox().Bottom < _bottomBound + testBlock.GetHeight())
             {
                 // Gets the difference in space between where the colliding block is and the bottom. Moves the whole tetro back
                 // by that amount to set it in the correct place.
                 double position = -1 * ((testBlock.GetPosition().Y - (testBlock.GetHeight() /2)) - _bottomBound);
                 foreach (Block block in tetro.Blocks)
                 {
                     block.Readjust(new Vector(0, 1, 0), position);
                 }
                 return false;
             }
         }
     }
     return true;
 }
コード例 #8
0
 // Spawns a new tetromino just for shadow. Stored in _shadowTetrp
 public void SpawnNewShadowTetro()
 {
     _shadowTetro = new Tetromino(_currentTetro.Type);
     foreach(Block block in _currentTetro.Blocks)
     {
         _shadowTetro.Blocks.Add(new Block(block.GetTexture(), _scalingVector, new Vector(block.GetPosition().X, block.GetPosition().Y, 0)));
     }
     _shadowTetro.MakeShadow();
     DropBlock(new Vector(0, -1, 0), _shadowTetro);
 }
コード例 #9
0
 // Drops a specified Tetro
 public void DropBlock(Vector movement, Tetromino tetro)
 {
     while (BlockCollisionCheck(tetro, true) && BlockBottomCollisionCheck(tetro))
     {
         foreach (Block block in tetro.Blocks)
         {
             block.Move(movement);
         }
     }
 }