void Start() { var filter = GetComponent <MeshFilter>(); var source = filter.mesh; var mesh = SubdivisionSurface.Subdivide(SubdivisionSurface.Weld(source, float.Epsilon, source.bounds.size.x), details, weld); filter.sharedMesh = mesh; }
public static Model Subdivide(Mesh source, int details = 1) { var model = new Model(source); var divider = new SubdivisionSurface(); for (int i = 0; i < details; i++) { model = divider.Divide(model); } return(model); }