/// <summary> /// Reads the next return-statement from the file and returns it. /// </summary> /// <param name="parentReference"> /// The parent code unit. /// </param> /// <param name="unsafeCode"> /// Indicates whether the code being parsed resides in an unsafe code block. /// </param> /// <returns> /// Returns the statement. /// </returns> private ReturnStatement ParseReturnStatement(Reference<ICodePart> parentReference, bool unsafeCode) { Param.AssertNotNull(parentReference, "parentReference"); Param.Ignore(unsafeCode); Reference<ICodePart> statementReference = new Reference<ICodePart>(); // Move past the return keyword. CsToken firstToken = this.GetToken(CsTokenType.Return, SymbolType.Return, parentReference, statementReference); Node<CsToken> firstTokenNode = this.tokens.InsertLast(firstToken); // Check the next symbol and see if there is an expression to return. Symbol symbol = this.GetNextSymbol(statementReference); Expression expression = null; if (symbol.SymbolType != SymbolType.Semicolon) { // Get the expression to return. expression = this.GetNextExpression(ExpressionPrecedence.None, statementReference, unsafeCode); if (expression == null) { throw this.CreateSyntaxException(); } } this.tokens.Add(this.GetToken(CsTokenType.Semicolon, SymbolType.Semicolon, statementReference)); // Create the token list for the statement. CsTokenList partialTokens = new CsTokenList(this.tokens, firstTokenNode, firstTokenNode); // Create and return the statement. ReturnStatement statement = new ReturnStatement(partialTokens, expression); statementReference.Target = statement; return statement; }
/// <summary> /// The save. /// </summary> /// <param name="returnStatement"> /// The return statement. /// </param> private void Save(ReturnStatement returnStatement) { this.cppWriter.Write("return "); @switch(returnStatement.ReturnValue); }