public static void HandleIgnoredAddRequestMessage(WorldClient client, IgnoredAddRequestMessage message) { Character character = Singleton <World> .Instance.GetCharacter(message.name); if (character != null) { if (character.UserGroup.Role == RoleEnum.Player) { client.Character.FriendsBook.AddIgnored(character.Client.WorldAccount, message.session); } else { FriendHandler.SendFriendAddFailureMessage(client, ListAddFailureEnum.LIST_ADD_FAILURE_NOT_FOUND); } } else { ServerBase <WorldServer> .Instance.IOTaskPool.AddMessage(delegate { WorldAccount record = Singleton <AccountManager> .Instance.FindByNickname(message.name); if (record != null && client.Character.Context != null) { client.Character.Context.ExecuteInContext(delegate { client.Character.FriendsBook.AddIgnored(record, message.session); }); } else { FriendHandler.SendIgnoredAddFailureMessage(client, ListAddFailureEnum.LIST_ADD_FAILURE_NOT_FOUND); } }); } }
public static void HandleFriendDeleteRequestMessage(WorldClient client, FriendDeleteRequestMessage message) { Friend friend = client.Character.FriendsBook.Friends.FirstOrDefault((Friend entry) => entry.Account.Id == message.accountId); if (friend == null) { FriendHandler.SendFriendDeleteResultMessage(client, false, friend.Account.Nickname); } else { client.Character.FriendsBook.RemoveFriend(friend); } }
public static void HandleIgnoredDeleteRequestMessage(WorldClient client, IgnoredDeleteRequestMessage message) { Ignored ignored = client.Character.FriendsBook.Ignoreds.FirstOrDefault((Ignored entry) => entry.Account.Id == message.accountId); if (ignored == null) { FriendHandler.SendIgnoredDeleteResultMessage(client, false, false, ignored.Account.Nickname); } else { client.Character.FriendsBook.RemoveIgnored(ignored); } }
public static void HandleIgnoredGetListMessage(WorldClient client, IgnoredGetListMessage message) { FriendHandler.SendIgnoredListMessage(client, client.Character.FriendsBook.Ignoreds); }
public static void HandleFriendsGetListMessage(WorldClient client, FriendsGetListMessage message) { FriendHandler.SendFriendsListMessage(client, client.Character.FriendsBook.Friends); }