public void Start() { var gl = new GameLauncher(); gl.Init(); gl.Strat(); }
public void Start() { //var dieEventArgs = new DieEventArgs(); ////1 //this.OnThresholdReached(dieEventArgs); ////2 //this.OnThresholdReached(EventArgs.Empty); this.gameLauncher = new GameLauncher(); gameLauncher.Init(); gameLauncher.Start(); }