public CollisionMesh(CollisionMesh mesh) { RenderScene = mesh.RenderScene; Resource = mesh.Resource; Resource.Acquire(); Resource.AddResourceEventListener(this); WindCW = mesh.WindCW; }
public CollisionRenderer(CollisionMesh parent, Resource.ResourceHandle <Resource.HavokCollisionResource> resourceHandle, int meshIndex, bool windCW) { ColResource = resourceHandle; ColMeshIndex = meshIndex; WindClockwise = windCW; }